Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's knight captures our hero's queen on C6.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to D6, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the knight to D4. With a steady hand, our hero brings the bishop to B2, and rat's knight advances from D4 to E6.

our hero advances the pawn from H3 to H4, while rat sets the knight on F4, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the knight to D5; then our hero's bishop takes C1, leaving B2 behind. Rat answers by moving the pawn from E7 to E6.

our hero gives check with the bishop on H6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H5, while rat's king advances from E8 to F7.

By taking the pawn on G6, our hero drives Rat into check.

Rat moves the king from F7 to G6 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes D4, leaving D3 behind.

Rat moves the pawn from C5 to D4 and topples our hero's pawn.

our hero slides the pawn across the board, from C2 to C3. Rat advances to C3 and claims our pawn.

With a steady hand, our hero brings the king to D1, and rat's king advances from G6 to F5. our hero advances the king from D1 to C2, while rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the king to G6; then our hero's king takes C2, leaving C1 behind.

Rat answers by moving the knight from D5 to E7, and right after that our hero slides the bishop across the board, from H6 to F8. With dungeon cunning, Rat brings the knight to F5.

A clean strike: our hero's bishop topples the pawn on D6.

Rat advances to D6 and claims our bishop.

our hero advances the pawn from F2 to F4, and rat sets the king on F5, watching every square. A clean strike: our hero's pawn topples the pawn on E5.

From the dark, Rat pushes the knight to C8, and right after that our hero's pawn takes E6, leaving E5 behind. Rat moves the king from F5 to G5 and topples our hero's pawn.

our hero slides the pawn across the board, from E6 to E7, while with dungeon cunning, Rat brings the king to F4. Promotion: on E8, our hero turns a pawn into a queen.

Rat's knight advances from C8 to A7. A clean strike: our hero's queen topples the pawn on C6.

Rat advances to C6 and claims our queen.

From C2 to C3, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the knight to B8; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F4 to E5, and right after that our hero slides the king across the board, from C3 to B3.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to C4, while rat's king advances from F4 to F5.

our hero advances the king from C4 to B5, and rat sets the king on F6, watching every square. A clean strike: our hero's king topples the pawn on A5.

From the dark, Rat pushes the king to E6, and right after that our hero's king takes B6, leaving A5 behind. Check from Rat: the knight plants itself on D7.

our hero slides the king across the board, from B6 to A7, while with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to A5, and rat's knight advances from F6 to D7.

our hero advances the pawn from A5 to A6, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Rat pushes the king to E5; then our hero's pawn takes A7, leaving A6 behind. Rat's knight reaches C5 and threatens our hero's king.

our hero slides the king across the board, from B7 to B8, and with dungeon cunning, Rat brings the knight to A4. Promotion: on A8, our hero turns a pawn into a queen.

Rat's knight advances from A4 to C3. our hero advances the pawn from A2 to A3, and rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the knight to E2, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the knight from E2 to F4; then our hero slides the queen across the board, from C6 to C4. With dungeon cunning, Rat brings the knight to E2.

With a steady hand, our hero brings the queen to A2, and rat's knight advances from E2 to G3. our hero advances the queen from A2 to B3, while rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the knight to E4; then our hero's queen takes C2, leaving B3 behind.

Rat answers by moving the knight from E4 to G5, and right after that our hero slides the queen across the board, from C2 to C1. With dungeon cunning, Rat brings the king to G3.

By taking the knight on G5, our hero drives Rat into check.

Rat's king advances from G3 to H3. our hero advances the queen from G5 to C5, and rat sets the king on G2, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H1, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H1 to G2. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the queen to E4, and rat's king advances from H2 to H3.

Check: our hero tightens the net by bringing the queen to E3.

Rat sets the king on H2, watching every square, and right after that without hurry or fear, our hero places the queen on E1. From the dark, Rat pushes the king to H3.

From E3, our hero's queen forces Rat to defend.

Rat answers by moving the king from H3 to G4. Check: our hero tightens the net by bringing the queen to E4.

With dungeon cunning, Rat brings the king to G5. our hero gives check with the queen on E5.

Rat's king advances from G5 to G4. From E4, our hero's queen forces Rat to defend.

Rat sets the king on H3, watching every square; then without hurry or fear, our hero places the queen on F4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 47 s
Moves
121
How it ended
stalemate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
10 / 16
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (121 moves) lasted longer than 89% of the games on this floor.

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