Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on G5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the king across the board, from E1 to F1, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H4.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to F7, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the king from F7 to E6, and our hero slides the king across the board, from G1 to G2. With dungeon cunning, Rat brings the king to F5.

our hero gives check with the pawn on E4.

Rat's king advances from F5 to G5. our hero advances the king from G2 to G3; then rat sets the pawn on E6, watching every square.

Check: our hero tightens the net by bringing the pawn to F4.

From the dark, Rat pushes the king to H5. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from D7 to F8, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to H7.

With a steady hand, our hero brings the bishop to A3; then rat's pawn advances from C5 to C4. our hero advances the bishop from A3 to C5, and right after that rat sets the pawn on G5, watching every square.

our hero captures the enemy pawn: the pawn leaps from F4 to G5.

A cruel blow: Rat's king captures our hero's pawn on G5.

Check: our hero tightens the net by bringing the pawn to H4.

Rat answers by moving the king from G5 to H6. our hero gives check with the bishop on E3.

With dungeon cunning, Rat brings the knight to G5. our hero captures the knight on G5 and leaves Rat in check.

Rat's king advances from H6 to H7. our hero advances the king from G3 to G4; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to F7, and our hero's king takes G4, leaving H5 behind.

Rat answers by moving the king from F7 to G6, while our hero slides the king across the board, from G4 to F4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H5; then rat's king advances from F7 to G7. From H6, our hero's pawn forces Rat to defend.

Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the pawn to C5.

our hero claims the enemy pawn by landing on E6.

Rat answers by moving the king from H7 to G8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to C3.

our hero claims the enemy pawn by landing on C3.

Rat's king advances from G8 to H8. our hero advances the king from E6 to D7; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H8, and our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the pawn from C7 to C6. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to H7. From E7, our hero's queen forces Rat to defend.

Rat's king advances from H7 to H8. our hero claims the enemy pawn by landing on C5.

Rat sets the king on H7, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to A5.

From the dark, Rat pushes the king to G8, while our hero's queen takes C7, leaving A5 behind. Rat answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from G8 to F8.

our hero advances the pawn from A6 to A7; then rat sets the king on F7, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to G6, and our hero's queen takes A5, leaving A8 behind. Rat answers by moving the king from G6 to F7, while our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the king to G6. our hero's pawn crowns on H8 and becomes a queen.

Rat's pawn advances from C6 to C5. our hero gives check with the queen on H6.

Rat sets the king on F5, watching every square. our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to E4. our hero delivers the final mate from C6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 38 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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