Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from D3 to C4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to D1, and rat's knight advances from D7 to E5.

our hero advances the pawn from D2 to D3, while rat sets the knight on C4, watching every square. From D3 to C4, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the pawn to E6; then our hero's king takes D2, leaving D1 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the king across the board, from D2 to E3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to E4, while rat's king advances from F8 to G7.

our hero advances the king from E4 to E5, and rat sets the king on G6, watching every square. A clean strike: our hero's king topples the pawn on E6.

From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes D7, leaving E6 behind. Rat answers by moving the king from G6 to F6.

A clean strike: our hero's king topples the pawn on C7.

With dungeon cunning, Rat brings the pawn to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat's king advances from F6 to G6. A clean strike: our hero's king topples the pawn on C6.

Rat sets the king on F6, watching every square. From C6 to C5, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to F3, while rat's king advances from E5 to E6.

our hero advances the king from C5 to C6, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to E6, and right after that our hero's king takes B6, leaving C6 behind. Rat answers by moving the king from E6 to E7; then our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to C7, and rat's king advances from E8 to E7.

Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the pawn to G4.

A clean strike: our hero's pawn topples the pawn on G4.

Rat answers by moving the king from F6 to G5. Check: our hero tightens the net by bringing the queen to G8.

With dungeon cunning, Rat brings the king to F6. our hero gives check with the pawn on G5.

Rat's king advances from F6 to E7. our hero advances the pawn from G5 to G6, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to E7. our hero gives check with the queen on F8.

Rat answers by moving the king from E7 to E6. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 4 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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