Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on D8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to C5.
A clean strike: our hero's pawn topples the pawn on C4.
Rat answers by moving the knight from C5 to E4, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to D6.
With a steady hand, our hero brings the bishop to F4, while rat's king advances from E8 to D8. From F4 to D6, our hero's bishop swallows Rat's knight.
Rat moves the pawn from C7 to D6 and topples our hero's bishop.
Without hurry or fear, our hero places the pawn on C5. Rat advances to C5 and claims our pawn.
From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to E3, and rat's king advances from D8 to E7. our hero advances the king from E1 to D2, while rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G7; then our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the king from G7 to H8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C6 to C5. our hero advances the pawn from H4 to H5.
Rat moves the pawn from G6 to H5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to H4. From G3 to H4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from D2 to C2. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the king to B2, and rat's king advances from H7 to H8. our hero advances the king from B2 to C2, while rat sets the king on H7, watching every square.
Check: our hero tightens the net by bringing the pawn to G6.
From the dark, Rat pushes the king to H8. our hero gives check with the pawn on G7.
Rat answers by moving the king from H8 to G8, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to H6, while rat's king advances from H7 to G8. our hero gives check with the pawn on H7.
Rat moves the king from G8 to H7 and topples our hero's pawn.
Promotion: on G8, our hero turns a pawn into a queen.
Rat advances to G8 and claims our queen.
our hero's king takes D2, leaving C2 behind. Rat answers by moving the king from G8 to F8; then our hero slides the king across the board, from D2 to E3.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E4, and rat's king advances from G7 to G8.
our hero advances the king from E4 to F4, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the king to F7; then our hero's king takes H5, leaving G5 behind. Rat answers by moving the king from F7 to F8, and right after that our hero slides the king across the board, from H5 to G6.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to F6, while rat's king advances from E8 to F8.
From F6 to E6, our hero's king swallows Rat's pawn.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to G8.
From D5 to C5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G8 to H7. A clean strike: our hero's king topples the pawn on C4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to B4, and rat's king advances from G8 to G7.
A clean strike: our hero's king topples the pawn on A4.
Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to G8; then our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from G8 to F8, and right after that our hero slides the king across the board, from A4 to B5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to C6, while rat's king advances from E8 to D8. our hero advances the pawn from E5 to E6, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from F8 to G7; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to E7, and rat's king advances from G6 to F7. Promotion: on C8, our hero turns a pawn into a queen.
Rat advances to E7 and claims our pawn.
Without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the king to D7; then our hero's queen takes F8, leaving H8 behind.
Rat answers by moving the king from D7 to C7. From D8, our hero's queen forces Rat to defend.
Rat moves the king from C7 to D8 and topples our hero's queen.
With a steady hand, our hero brings the pawn to A6, while rat's king advances from D8 to E7. our hero advances the pawn from A6 to A7, and rat sets the king on F8, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7, and right after that our hero's queen takes E4, leaving A8 behind. Rat answers by moving the king from G7 to H6; then our hero slides the pawn across the board, from A2 to A4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from G7 to G8.
our hero advances the pawn from A5 to A6, while rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to G7. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from G7 to H6, and right after that our hero slides the queen across the board, from E4 to E8. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the queen to C6, while rat's king advances from G5 to F5. our hero advances the queen from C6 to H6, and rat sets the king on G4, watching every square.
Without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to H3, and right after that our hero's queen takes F6, leaving D6 behind.
Rat answers by moving the king from H3 to G3; then our hero slides the king across the board, from B5 to B6. With dungeon cunning, Rat brings the king to H3.
With a steady hand, our hero brings the king to B7, and rat's king advances from H3 to G3. our hero advances the king from B7 to B8, while rat sets the king on H3, watching every square.
Without hurry or fear, our hero places the queen on E1. From the dark, Rat pushes the king to G4.
Check: our hero tightens the net by bringing the queen to D4.
Rat answers by moving the king from G4 to F5, and right after that our hero slides the queen across the board, from E1 to E7. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the queen to D5, while rat's king advances from G6 to H6. Check: our hero tightens the net by bringing the queen to H4.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the queen on H8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 16 s
- Moves
- 153
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 11 / 25
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (153 moves) lasted longer than 96% of the games on this floor.