Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's queen on E8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3, and rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, while rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to A4.

A clean strike: our hero's pawn topples the pawn on A4.

Rat answers by moving the pawn from E7 to E5. From F3 to G4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the king to F2, while rat's king advances from E8 to D8.

our hero advances the king from F2 to E3, and rat sets the pawn on E4, watching every square. A clean strike: our hero's pawn topples the pawn on E4.

From the dark, Rat pushes the king to D7, and right after that our hero's king takes D4, leaving E3 behind. Rat gives check with the knight on E6.

our hero slides the king across the board, from D4 to E5, while with dungeon cunning, Rat brings the knight to G5. With a steady hand, our hero brings the king to F4, and rat's knight advances from G5 to H7.

our hero advances the pawn from E4 to E5, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the knight to F8; then our hero's king takes E5, leaving F4 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from A4 to A5.

Rat gives check with the knight on G6.

With a steady hand, our hero brings the king to F5. Rat's knight reaches H4 and threatens our hero's king.

From F5 to G5, our hero's king swallows Rat's pawn.

Rat sets the king on D6, watching every square; then without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to D7.

Promotion: on E8, our hero turns a pawn into a queen.

Rat moves the king from D7 to E8 and topples our hero's queen.

A clean strike: our hero's king topples the knight on H4.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from C6 to C5.

our hero advances the pawn from G5 to G6, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on H5.

From the dark, Rat pushes the king to E7; then our hero's king takes H6, leaving H5 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to A7, while rat's king advances from F6 to E5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the pawn on C6, watching every square. A clean strike: our hero's queen topples the pawn on C6.

From the dark, Rat pushes the king to F4. By taking the pawn on C4, our hero drives Rat into check.

Rat answers by moving the king from F4 to F5. A clean strike: our hero's queen topples the pawn on C3.

With dungeon cunning, Rat brings the king to G4. From C3 to A3, our hero's queen swallows Rat's pawn.

Rat's king advances from G4 to F4. our hero gives check with the queen on B4.

Rat sets the king on E3, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. Rat moves the king from E3 to E2 and topples our hero's pawn.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from E2 to F1. our hero gives check with the queen on B1.

With dungeon cunning, Rat brings the king to E2. From E8, our hero's queen forces Rat to defend.

Rat's king advances from E2 to F2. Check: our hero tightens the net by bringing the queen to E1.

Rat moves the king from F2 to G2 and topples our hero's pawn.

our hero gives check with the queen on E4.

Rat advances to H2 and claims our pawn.

our hero's queen takes E3, leaving E4 behind. Rat answers by moving the king from H2 to G2.

Check: our hero tightens the net by bringing the queen to E2.

With dungeon cunning, Rat brings the king to H1. And it is checkmate: our hero ends the game on C1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 57 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 12
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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