Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's queen on G8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to F7; then our hero's pawn takes E4, leaving E2 behind.

Rat advances to B2 and claims our pawn.

our hero slides the king across the board, from E1 to E2, and with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from G6 to G5.

From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to G3. Rat moves the pawn from G5 to H4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H4.

Rat sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. Rat's pawn crowns on B1 and a hostile queen is born.

our hero's pawn takes H6, leaving H5 behind. Rat gives check with the queen on E1.

our hero slides the king across the board, from E3 to F4. Rat's knight reaches G6 and threatens our hero's king.

With a steady hand, our hero brings the king to G5, while rat's queen advances from E1 to D1. our hero advances the pawn from H6 to H7, and rat sets the knight on H4, watching every square.

A clean strike: our hero's king topples the knight on H4.

From the dark, Rat pushes the queen to D2. Promotion: on H8, our hero turns a pawn into a queen.

Check from Rat: the queen plants itself on H6.

A clean strike: our hero's queen topples the queen on H6.

With dungeon cunning, Rat brings the king to C8. From H6 to C6, our hero's queen swallows Rat's pawn.

Rat's pawn advances from E7 to E6. By taking the pawn on E6, our hero drives Rat into check.

Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to C6.

A clean strike: our hero's queen topples the pawn on C6.

Rat answers by moving the king from D8 to E7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F7.

A clean strike: our hero's queen topples the pawn on C5.

Rat's king advances from F7 to G7. our hero advances the king from H4 to G4, and rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G7, and right after that our hero's king takes G5, leaving G4 behind.

Rat answers by moving the king from G7 to G8; then our hero slides the king across the board, from G5 to F6. With dungeon cunning, Rat brings the king to H8.

our hero gives check with the pawn on G7.

Rat's king advances from H8 to H7. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H7; then our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from H7 to G8, and right after that our hero slides the king across the board, from F6 to E6. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the king to D7, while rat's king advances from H8 to G8. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on D8. From the dark, Rat pushes the king to H7.

Check: our hero tightens the net by bringing the queen to E7.

Rat answers by moving the king from H7 to H6. our hero gives check with the queen on E3.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to F3, and rat's king advances from G6 to H6.

our hero advances the queen from F3 to G3, while rat sets the king on H5, watching every square. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
18 / 11
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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