Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F8.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the bishop to G7; then rat's king advances from E8 to D8.
our hero advances the pawn from E2 to E4, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the knight to F8. our hero claims the enemy knight by landing on F8.
Rat answers by moving the king from D8 to E8, and our hero slides the bishop across the board, from F8 to H6. With dungeon cunning, Rat brings the pawn to E5.
our hero claims the enemy pawn by landing on G5.
Rat's king advances from E8 to F8. our hero advances the bishop from G5 to E3; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to D6, and our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the king from D6 to E7. Check: our hero tightens the net by bringing the bishop to G5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to H4; then rat's king advances from D7 to E8.
our hero advances the pawn from H4 to H5, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the king to F7, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F7 to G6, and our hero slides the bishop across the board, from G5 to D8.
With dungeon cunning, Rat brings the king to H5. our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from H5 to G6. our hero captures the enemy pawn: the queen leaps from H8 to E5.
Rat sets the king on F7, watching every square. our hero captures the pawn on C7 and leaves Rat in check.
From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the queen leaps from C7 to C6.
Rat answers by moving the king from G8 to F7. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to A5; then rat's king advances from G6 to F7.
our hero claims the enemy pawn by landing on A4.
Rat sets the king on G6, watching every square, and without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to H5.
Mate. our hero's queen on H7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 40 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.