Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on C7.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E4, and right after that rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to G5, while our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the pawn from D7 to D6, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to H3, and right after that rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Rat sets the king on G7, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the king to H7, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from E5 to E4.
our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E5; then rat's king advances from G7 to F7.
our hero advances the king from E1 to F2, and right after that rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the king to E7, while our hero's king takes E4, leaving F3 behind. Rat answers by moving the king from E7 to F7.
Check: our hero tightens the net by bringing the pawn to E6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E5, and right after that rat's king advances from G7 to F8.
From E7, our hero's pawn forces Rat to defend.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to E8.
our hero captures the enemy pawn: the king leaps from F5 to G5.
Rat answers by moving the king from E8 to F7, while our hero slides the king across the board, from G5 to H6. Rat's king falls on E7 and tears the pawn from our hero.
With a steady hand, our hero brings the king to H7; then rat's king advances from E7 to F6. our hero advances the king from H7 to H8, and right after that rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on G8. From the dark, Rat pushes the king to H6, while our hero's king takes F8, leaving G8 behind.
Rat answers by moving the king from H6 to G5, and our hero slides the king across the board, from F8 to E8. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the king to D8, and right after that rat's king advances from H6 to G6. our hero captures the enemy pawn: the king leaps from D8 to C7.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to H8, and our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from H8 to G8. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to H7. our hero gives check with the queen on D7.
Rat's king advances from H7 to G6. From E8, our hero's queen forces Rat to defend.
Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to F7.
our hero captures the pawn on C4 and leaves Rat in check.
Rat answers by moving the king from F7 to E8, and our hero slides the queen across the board, from C4 to C5. With dungeon cunning, Rat brings the king to F7.
our hero claims the enemy pawn by landing on A5.
Rat's king advances from F7 to G7. our hero advances the queen from A5 to B6; then rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G8, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G7.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from G7 to H7. our hero advances the queen from A8 to E8, and right after that rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to H7, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from H7 to G7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to H6.
our hero gives check with the pawn on G7.
Rat's king falls on G7 and tears the pawn from our hero.
From E7, our hero's queen forces Rat to defend.
Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the pawn on H4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 17 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.