Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on G5.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from C6 to B4. our hero advances the pawn from C2 to C3.
A cruel blow: Rat's knight captures our hero's pawn on A2.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to C6, and our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the knight from A2 to C1, while our hero slides the king across the board, from E1 to D1. Rat's pawn falls on B2 and tears the pawn from our hero.
With a steady hand, our hero brings the king to C2; then rat's knight advances from C1 to D3. our hero claims the enemy knight by landing on D3.
On B1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the queen to F1, while our hero's king takes F4, leaving E3 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the king across the board, from F4 to G3. Rat's queen reaches E1 and threatens our hero's king.
With a steady hand, our hero brings the king to H3. Check from Rat: the queen plants itself on H4.
our hero captures the enemy queen: the king leaps from H3 to H4.
Rat sets the pawn on D6, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E8, and our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the pawn from A5 to A4. our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the king to F8. Check: our hero tightens the net by bringing the pawn to G7.
Rat's king advances from F8 to G8. our hero advances the pawn from E4 to E5. Rat's pawn falls on E5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the pawn to E4, while our hero's king takes G5, leaving H5 behind.
Rat answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from A3 to A2.
our hero advances the pawn from H2 to H3. On A1, Rat promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to H7, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the rook from A1 to D1, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the rook to D6.
our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on G8.
From H7, our hero's pawn forces Rat to defend.
Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the rook to D7, while our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the rook from D7 to D8, and our hero slides the king across the board, from G5 to G6. With dungeon cunning, Rat brings the rook to C8.
With a steady hand, our hero brings the king to F7. Rat's king falls on H7 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from F7 to E7.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the rook to A8.
our hero captures the enemy pawn: the king leaps from D6 to C6.
Rat answers by moving the rook from A8 to A2. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the rook to E2. With a steady hand, our hero brings the king to D5.
Rat gives check with the rook on D2.
our hero advances the king from D5 to C5, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on E7.
A cruel blow: Rat's rook captures our hero's pawn on G2.
our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the rook from G2 to E2. our hero captures the enemy rook: the queen leaps from E8 to E2.
With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on E4.
Rat's king advances from G6 to G7. From D4, our hero's queen forces Rat to defend.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F7, and our hero's queen takes E5, leaving D4 behind.
Rat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to C6; then rat's king advances from F7 to G8. our hero advances the pawn from C6 to C7, and right after that rat sets the king on F8, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to F5.
Rat answers by moving the king from F7 to G7. our hero gives check with the queen on C7.
With dungeon cunning, Rat brings the king to H6. From G5, our hero's queen forces Rat to defend.
Rat's king falls on G5 and tears the queen from our hero.
Check: our hero tightens the net by bringing the queen to F4.
A cruel blow: Rat's king captures our hero's queen on F4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 33 s
- Moves
- 104
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 22 / 32
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (104 moves) lasted longer than 84% of the games on this floor.