Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from E2 to D1 and captures the enemy rook.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero slides the king across the board, from E1 to D1. On B1, Rat promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to E2, and right after that rat's rook advances from B1 to D1. our hero captures the enemy rook: the king leaps from E2 to D1.
Rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the king to F8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat's king advances from G8 to G7. our hero advances the pawn from G3 to G4, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D3. A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
Rat's king falls on G6 and tears the pawn from our hero.
our hero slides the pawn across the board, from D3 to D4; then with dungeon cunning, Rat brings the king to G5. our hero claims the enemy pawn by landing on E5.
Rat's knight falls on E5 and tears the pawn from our hero.
our hero advances the pawn from A2 to A4; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the king to G5, and our hero's king takes B3, leaving C2 behind. A cruel blow: Rat's king captures our hero's pawn on G4.
our hero slides the king across the board, from B3 to C3, and right after that with dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to D4; then rat's knight advances from E5 to G6.
our hero advances the king from D4 to C5, and right after that rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the knight to D7, while our hero's king takes C4, leaving D4 behind. Rat answers by moving the king from G5 to F6, and our hero slides the king across the board, from C4 to D4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from E7 to F6.
our hero gives check with the pawn on G5.
A cruel blow: Rat's king captures our hero's pawn on G5.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to F8, and our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from G5 to F6, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G5.
our hero's pawn crowns on F8 and becomes a queen.
Rat's king advances from G5 to H5. our hero advances the queen from F8 to F4. Rat's pawn reaches C5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D4 to C5.
From the dark, Rat pushes the king to G6, while our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from G6 to G7.
our hero captures the enemy pawn: the king leaps from B5 to A5.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to B5, and right after that rat's king advances from G7 to G8.
our hero captures the enemy pawn: the king leaps from B5 to C5.
Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H7, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from H7 to G7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G8.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from G8 to H7. our hero advances the queen from A8 to F8, and right after that rat sets the king on G6, watching every square.
From F6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H7, while our hero's queen takes G5, leaving F6 behind. Rat answers by moving the king from H7 to H8.
And it is checkmate: our hero ends the game on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 15 / 6
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.