Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on E5 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
Loading…
The battle, move by move
our hero advances the king from E1 to F2. Slug's bishop reaches C5 and threatens our hero's king.
our hero claims the enemy knight by landing on G3.
From the dark, Slug pushes the pawn to C2, and our hero's knight takes F3, leaving G1 behind. Slug gives check with the bishop on F2.
our hero claims the enemy bishop by landing on F2.
With dungeon cunning, Slug brings the pawn to D6. With a steady hand, our hero brings the knight to H2.
On C1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy pawn by landing on G4.
Slug sets the queen on D2, watching every square. our hero captures the enemy pawn: the knight leaps from G4 to H6.
Slug's queen reaches D4 and threatens our hero's king.
our hero's king takes E1, leaving F2 behind. Slug answers by moving the pawn from E5 to E4, and our hero slides the knight across the board, from H6 to G4.
With dungeon cunning, Slug brings the queen to B2. With a steady hand, our hero brings the knight to E3, and right after that slug's king advances from E8 to D8.
our hero advances the knight from E3 to C4. Check from Slug: the queen plants itself on C1.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to D5, and our hero's knight takes E5, leaving C4 behind.
Slug's queen reaches C5 and threatens our hero's king.
our hero slides the king across the board, from F2 to G3, and right after that with dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the king to F4; then slug's queen advances from C5 to C2.
our hero advances the pawn from E2 to E3. Slug's queen reaches H2 and threatens our hero's king.
Without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the king to E8, while our hero's king takes G6, leaving G5 behind.
Slug answers by moving the queen from H2 to E2, and our hero slides the king across the board, from G6 to H6. With dungeon cunning, Slug brings the queen to D2.
our hero claims the enemy pawn by landing on H5.
Slug's queen advances from D2 to C1. our hero advances the knight from E5 to G6.
A cruel blow: Slug's queen captures our hero's pawn on E3.
Without hurry or fear, our hero places the knight on H4. From the dark, Slug pushes the queen to C3, and our hero's knight takes G6, leaving H4 behind.
Slug answers by moving the queen from C3 to C6, while our hero slides the knight across the board, from G6 to F4. With dungeon cunning, Slug brings the queen to C7.
our hero captures the enemy pawn: the knight leaps from F4 to E6.
Slug's queen advances from C7 to B7. our hero advances the knight from E6 to G5, and right after that slug sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Slug pushes the king to C6, while our hero's king takes F4, leaving G4 behind.
Slug answers by moving the king from C6 to B6. our hero captures the enemy pawn: the knight leaps from G5 to E4.
Check from Slug: the queen plants itself on B8.
With a steady hand, our hero brings the king to E3, and right after that slug's king advances from B6 to A5. our hero advances the knight from E4 to C3; then slug sets the king on A6, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the queen to C7. our hero captures the enemy pawn: the king leaps from D4 to D5.
Slug answers by moving the king from A6 to B7, while our hero slides the knight across the board, from C3 to E4. With dungeon cunning, Slug brings the queen to B8.
With a steady hand, our hero brings the king to E6. Check from Slug: the queen plants itself on E5.
our hero claims the enemy queen by landing on E5.
Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the knight on F6. From the dark, Slug pushes the pawn to E6.
our hero claims the enemy pawn by landing on E6.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 33 s
- Moves
- 75
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.