Battle chronicle

In the depths of Sewers, our hero faces Slug.

A cruel blow: Slug's king captures our hero's queen on B2.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the pawn to H5; then our hero's bishop takes G5, leaving C1 behind.

Slug answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from E1 to D2. Slug's pawn crowns on C1 and a hostile queen is born.

A clean strike: our hero's king topples the queen on C1.

Slug's knight reaches E2 and threatens our hero's king.

our hero advances the king from C1 to D2, and slug sets the pawn on G3, watching every square. A clean strike: our hero's king topples the knight on E2.

From the dark, Slug pushes the king to F7, and right after that our hero's king takes F3, leaving E2 behind. Slug answers by moving the bishop from D6 to C7.

A clean strike: our hero's king topples the pawn on G3.

With dungeon cunning, Slug brings the bishop to A5. With a steady hand, our hero brings the king to H4, and slug's bishop advances from A5 to C7.

A clean strike: our hero's king topples the pawn on H5.

Slug sets the pawn on H6, watching every square. From H5 to H6, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the pawn to D5. A clean strike: our hero's pawn topples the pawn on D5.

Slug answers by moving the king from F7 to G8. From D5 to E6, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the bishop to D8. With a steady hand, our hero brings the king to G6, while slug's king advances from G8 to H8.

From F6, our hero's bishop forces Slug to defend.

Slug moves the pawn from E7 to F6 and topples our hero's bishop.

Without hurry or fear, our hero places the king on F5. From the dark, Slug pushes the king to G7, and right after that our hero's king takes E4, leaving F5 behind.

Slug answers by moving the bishop from D8 to B6; then our hero slides the king across the board, from E4 to D5. With dungeon cunning, Slug brings the pawn to E4.

From D5 to E4, our hero's king swallows Slug's pawn.

Slug's king advances from G7 to G6. our hero advances the king from E4 to D5, while slug sets the bishop on G1, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to G5; then our hero's king takes D6, leaving D5 behind.

Slug answers by moving the king from G5 to G6, and right after that our hero slides the king across the board, from D6 to E7. With dungeon cunning, Slug brings the bishop to H2.

With a steady hand, our hero brings the pawn to G5. Slug gives check with the bishop on D6.

From E7 to D6, our hero's king swallows Slug's bishop.

Slug moves the king from G6 to G5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on E7. From the dark, Slug pushes the king to G6. Promotion: on E8, our hero turns a pawn into a queen.

Slug answers by moving the king from G6 to G5; then our hero slides the queen across the board, from E8 to F8. With dungeon cunning, Slug brings the king to F4.

By taking the pawn on F6, our hero drives Slug into check.

Slug's king advances from F4 to E4. our hero advances the king from D6 to C5, while slug sets the king on E3, watching every square.

Without hurry or fear, our hero places the queen on F5. From the dark, Slug pushes the king to D2; then our hero's king takes C4, leaving C5 behind.

Slug answers by moving the king from D2 to C1, and right after that our hero slides the queen across the board, from F5 to D3. With dungeon cunning, Slug brings the king to B2.

With a steady hand, our hero brings the king to B4, while slug's king advances from B2 to C1. our hero advances the queen from D3 to E2, and slug sets the king on B1, watching every square.

From D1, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to A2, and right after that our hero's king takes C3, leaving B4 behind. Slug answers by moving the king from A2 to A3; then our hero slides the king across the board, from C3 to C4.

With dungeon cunning, Slug brings the king to A2. From D2, our hero's queen forces Slug to defend.

Slug's king advances from A2 to A1. Check: our hero tightens the net by bringing the queen to B2.

Slug advances to B2 and claims our queen.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 2 s
Moves
80
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
22 / 13
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (80 moves) lasted longer than 77% of the games on this floor.

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