Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's knight lands on B2 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero advances the knight from G1 to E2, and right after that slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the knight leaps from E2 to G3.
From the dark, Slug pushes the pawn to B4. our hero claims the enemy bishop by landing on E4.
Slug answers by moving the pawn from B3 to B2. our hero captures the pawn on D6 and leaves Slug in check.
With dungeon cunning, Slug brings the king to D7. our hero claims the enemy pawn by landing on F7.
Slug's king advances from D7 to C8. our hero advances the knight from F7 to E5.
On B1, Slug promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to C7, and our hero's king takes E3, leaving F2 behind.
Slug answers by moving the queen from B1 to F5, while our hero slides the knight across the board, from E5 to F3. With dungeon cunning, Slug brings the queen to F6.
With a steady hand, our hero brings the king to E4; then slug's pawn advances from B4 to B3. our hero advances the king from E4 to E3.
Check from Slug: the queen plants itself on H6.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the queen to H8, while our hero's king takes C4, leaving D3 behind.
Slug answers by moving the pawn from C3 to C2. our hero captures the enemy pawn: the king leaps from C4 to B3.
With dungeon cunning, Slug brings the king to B8. our hero claims the enemy pawn by landing on C2.
Slug's queen advances from H8 to G7. our hero advances the knight from F3 to D2; then slug sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to C7, and our hero's knight takes C4, leaving D2 behind.
Slug answers by moving the king from C7 to C6, while our hero slides the knight across the board, from C4 to D2. With dungeon cunning, Slug brings the queen to B2.
With a steady hand, our hero brings the knight to C4; then slug's king advances from C6 to B7. our hero claims the enemy queen by landing on B2.
Slug sets the king on A6, watching every square, and without hurry or fear, our hero places the knight on C4. From the dark, Slug pushes the pawn to B5, while our hero's king takes C3, leaving D3 behind.
Slug's pawn falls on C4 and tears the knight from our hero.
our hero captures the enemy pawn: the king leaps from C3 to C4.
With dungeon cunning, Slug brings the king to B6. With a steady hand, our hero brings the king to D5, and right after that slug's king advances from B6 to B7.
our hero captures the enemy pawn: the king leaps from D5 to C5.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 21 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 3
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.