Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's pawn lands on G4 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from B3 to C2 and topples our hero's pawn.

our hero's bishop takes H6, leaving C1 behind. Slug answers by moving the bishop from E4 to G6, and right after that our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the king to C1, while slug's bishop advances from G6 to F5.

our hero advances the knight from G1 to H3, and slug sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on F3.

Slug advances to H3 and claims our knight.

From G2 to H3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from D8 to D7; then our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Slug brings the king to C7.

With a steady hand, our hero brings the bishop to F8, and slug's bishop advances from F5 to G4. A clean strike: our hero's pawn topples the bishop on G4.

Slug sets the pawn on F5, watching every square. From G4 to F5, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the king to B8. By taking the pawn on D6, our hero drives Slug into check.

Slug answers by moving the king from B8 to B7, and right after that our hero slides the bishop across the board, from D6 to A3. With dungeon cunning, Slug brings the pawn to B4.

A clean strike: our hero's king topples the pawn on C2.

Slug's king advances from B7 to A6. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug sets the pawn on C3, watching every square. A clean strike: our hero's king topples the pawn on C3.

From the dark, Slug pushes the king to A7, and right after that our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from A7 to B7; then our hero slides the bishop across the board, from A3 to D6.

With dungeon cunning, Slug brings the king to A8. With a steady hand, our hero brings the bishop to E5, and slug's king advances from A8 to B7.

our hero advances the bishop from E5 to D4, while slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Slug pushes the king to A8. A clean strike: our hero's bishop topples the pawn on B6.

Slug answers by moving the king from A8 to B8, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Slug brings the king to B7.

From A6, our hero's pawn forces Slug to defend.

Slug's king advances from B7 to A8. our hero advances the rook from A1 to D1, and slug sets the king on B8, watching every square.

And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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