Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on B3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
Loading…
The battle, move by move
our hero captures the enemy bishop: the pawn leaps from C2 to B3.
After toppling the pawn on D2, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
Slug's pawn advances from F7 to F6. our hero advances the pawn from H2 to H4; then slug sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the pawn on H5. Slug's knight reaches C4 and threatens our hero's king.
our hero's king takes C2, leaving D2 behind. Slug answers by moving the knight from C4 to E5, while our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to H7; then slug's king advances from F8 to G7.
our hero advances the pawn from F2 to F3, and right after that slug sets the knight on G6, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
From the dark, Slug pushes the knight to E5, while our hero's pawn takes A3, leaving A2 behind. Slug answers by moving the knight from E5 to G4, and our hero slides the pawn across the board, from A3 to A4.
A cruel blow: Slug's king captures our hero's pawn on H7.
With a steady hand, our hero brings the pawn to A5. Slug's pawn falls on A5 and tears the pawn from our hero.
our hero advances the king from C2 to D3; then slug sets the king on G7, watching every square. Without hurry or fear, our hero places the king on C4.
Check from Slug: the knight plants itself on E5.
our hero's king takes B5, leaving C4 behind. Slug answers by moving the knight from E5 to G6. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Slug brings the knight to F4. With a steady hand, our hero brings the king to B5.
A cruel blow: Slug's knight captures our hero's pawn on G2.
our hero claims the enemy pawn by landing on C5.
Slug sets the knight on E1, watching every square. our hero captures the enemy pawn: the king leaps from C5 to B4.
From the dark, Slug pushes the king to H8, while our hero's king takes A5, leaving B4 behind. Slug answers by moving the knight from E1 to C2, and our hero slides the pawn across the board, from B3 to B4.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to B5, and right after that slug's knight advances from C2 to B4.
our hero advances the pawn from B5 to B6; then slug sets the knight on C2, watching every square. Without hurry or fear, our hero places the pawn on B7.
From the dark, Slug pushes the king to F7. our hero's pawn crowns on B8 and becomes a queen.
Slug answers by moving the knight from C2 to D4, while our hero slides the pawn across the board, from B2 to B3. Check from Slug: the knight plants itself on C6.
With a steady hand, our hero brings the king to B6; then slug's king advances from F7 to G7. our hero claims the enemy knight by landing on C6.
Slug sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the king to H6.
our hero claims the enemy pawn by landing on F6.
Slug answers by moving the king from H6 to G6, and our hero slides the queen across the board, from B8 to B7. With dungeon cunning, Slug brings the king to F5.
With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from F5 to E5. our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on E6, watching every square. our hero delivers the final mate from E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 61% of the games on this floor.