Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3, and with dungeon cunning, Rat brings the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat's knight advances from D7 to F6. our hero advances the knight from G1 to F3, and rat sets the knight on H5, watching every square.
A clean strike: our hero's bishop topples the pawn on A3.
From the dark, Rat pushes the knight to F4, and right after that our hero's king takes F2, leaving E1 behind. Rat's knight reaches D3 and threatens our hero's king.
A clean strike: our hero's pawn topples the knight on D3.
With dungeon cunning, Rat brings the pawn to E5. From A3 to C5, our hero's bishop swallows Rat's pawn.
Rat's pawn advances from E5 to E4. A clean strike: our hero's pawn topples the pawn on E4.
Rat sets the pawn on G5, watching every square. From F3 to G5, our hero's knight swallows Rat's pawn.
From the dark, Rat pushes the king to D7; then our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from D7 to E8, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the bishop to D4, while rat's king advances from D7 to D6.
From E5, our hero's pawn forces Rat to defend.
Rat sets the king on D5, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to C5, and right after that our hero's bishop takes E3, leaving D4 behind.
Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from H5 to H6. Rat advances to E5 and claims our pawn.
With a steady hand, our hero brings the pawn to H7, and rat's king advances from E5 to D5. Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the pawn on A4, watching every square. From B3 to A4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to C4; then our hero's rook takes B1, leaving A1 behind. Rat answers by moving the king from C4 to D5.
our hero gives check with the queen on G8.
With dungeon cunning, Rat brings the king to E5. From F4, our hero's bishop forces Rat to defend.
Rat's king advances from E5 to F6. Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on G6, watching every square. our hero gives check with the queen on E8.
From the dark, Rat pushes the king to H6, and right after that our hero's rook takes B6, leaving B1 behind. Rat answers by moving the king from H6 to G7.
A clean strike: our hero's rook topples the pawn on C6.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3. Rat moves the pawn from C4 to D3 and topples our hero's pawn.
our hero advances the rook from C6 to E6, while rat sets the pawn on D2, watching every square. Check: our hero tightens the net by bringing the queen to E7.
From the dark, Rat pushes the king to H8. our hero gives check with the bishop on E5.
Rat answers by moving the king from H8 to G8. Mate. our hero's queen on D8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 37 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.