Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on E5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F8. our hero advances the pawn from F2 to F4, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F7.

A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the knight from C6 to E5, and right after that our hero slides the pawn across the board, from D2 to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D4.

Rat's king advances from F7 to G7. From D4 to E5, our hero's pawn swallows Rat's knight.

Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from G7 to F7. Check: our hero tightens the net by bringing the pawn to G6.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H6, and rat's king advances from F8 to G8.

our hero advances the pawn from G6 to G7, while rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to H7; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from A5 to A4.

From G6, our hero's pawn forces Rat to defend.

Rat moves the king from H7 to H6 and topples our hero's pawn.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from H6 to H5. our hero gives check with the queen on H8.

Rat sets the king on G4, watching every square; then without hurry or fear, our hero places the queen on F6. From the dark, Rat pushes the king to H3.

Check: our hero tightens the net by bringing the queen to F3.

Rat answers by moving the king from H3 to H2; then our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the pawn to C3.

From G3, our hero's queen forces Rat to defend.

Rat's king advances from H2 to H1. our hero delivers the final mate from G2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
6 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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