Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on E8.
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to D3. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero advances the king from E1 to D1. On B1, Rat promotes and gains a reinforcing knight.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the knight to D4. our hero captures the enemy knight: the king leaps from C1 to B1.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from A5 to A4. our hero advances the pawn from E2 to E4, and right after that rat sets the knight on E2, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the knight to D4, while our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the knight from D4 to C6, and our hero slides the king across the board, from B2 to A3. With dungeon cunning, Rat brings the knight to E5.
our hero claims the enemy pawn by landing on A4.
Rat's pawn advances from D7 to D6. our hero advances the pawn from D3 to D4; then rat sets the knight on D7, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the knight to F6. our hero captures the enemy pawn: the pawn leaps from C5 to D6.
Rat answers by moving the pawn from C7 to C6. our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to F4; then rat's knight advances from H7 to F6.
our hero advances the pawn from E4 to E5, and right after that rat sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Rat pushes the pawn to G5, while our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from E8 to F7.
our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on E8.
With a steady hand, our hero brings the pawn to E6. Rat's knight falls on F6 and tears the pawn from our hero.
our hero advances the pawn from G2 to G3; then rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the pawn on H4.
After toppling the pawn on C3, Rat threatens our hero's king.
our hero's king takes B4, leaving A4 behind. Rat answers by moving the knight from C3 to D1. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G6; then rat's knight advances from D1 to F2.
our hero advances the pawn from G3 to G4. Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the knight to F2, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from E7 to E8, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from E7 to F6. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the knight on D3, watching every square, while without hurry or fear, our hero places the pawn on G7. Rat gives check with the knight on B2.
our hero's king takes D4, leaving C4 behind. Rat answers by moving the knight from B2 to C4. our hero claims the enemy knight by landing on C4.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to E7; then rat's king advances from G5 to F5.
our hero's pawn crowns on E8 and becomes a queen.
Rat sets the pawn on C5, watching every square. our hero gives check with the queen on E6.
From the dark, Rat pushes the king to F4. From F7, our hero's queen forces Rat to defend.
Rat answers by moving the king from F4 to G3. Check: our hero tightens the net by bringing the queen to G6.
With dungeon cunning, Rat brings the king to H2. our hero gives check with the queen on F2.
Rat's king advances from H2 to H1. Mate. our hero's queen on G2 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 20 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 11 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.