Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to G8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the knight from C6 to D4, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to C6.

With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from D7 to D5. our hero advances the pawn from A3 to A4; then rat sets the knight on D8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F7, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to E3; then rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D4, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to E8, while our hero's king takes G1, leaving F1 behind.

Rat answers by moving the knight from D8 to F7, and our hero slides the king across the board, from G1 to G2. With dungeon cunning, Rat brings the knight to D6.

With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from E8 to D8. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Rat sets the knight on F5, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E8, and our hero's pawn takes G7, leaving G6 behind.

A cruel blow: Rat's knight captures our hero's pawn on E3.

our hero claims the enemy knight by landing on E3.

With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero advances the pawn from G5 to G6, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on F5.

From the dark, Rat pushes the pawn to C6, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from H8 to G7, and our hero slides the king across the board, from E3 to D2.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from E7 to E6.

our hero captures the enemy pawn: the pawn leaps from F5 to E6.

A cruel blow: Rat's king captures our hero's pawn on G6.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from F7 to G7. Check: our hero tightens the net by bringing the queen to D7.

With dungeon cunning, Rat brings the king to F6. our hero captures the pawn on C6 and leaves Rat in check.

Rat's king advances from F6 to G7. our hero claims the enemy pawn by landing on D5.

Rat sets the king on G6, watching every square. our hero captures the enemy pawn: the queen leaps from D5 to C4.

From the dark, Rat pushes the king to H7, while our hero's queen takes B5, leaving C4 behind. Rat answers by moving the king from H7 to G6.

our hero captures the enemy pawn: the queen leaps from B5 to A5.

With dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the queen to F5.

Rat's king advances from H7 to H8. our hero advances the pawn from D4 to D5; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to H8, and our hero's pawn takes D7, leaving D6 behind.

Rat answers by moving the king from H8 to G8. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C4; then rat's king advances from G7 to H6.

our hero advances the pawn from C4 to C5, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to H6, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from H6 to G7.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to H6. our hero gives check with the queen on C6.

Rat's king advances from H6 to G7. From D7, our hero's queen forces Rat to defend.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H8, and our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from H8 to G8, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to H8.

our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 4 s
Moves
95
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 78% of the games on this floor.

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