Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D5.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the king to F7, while our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the knight to D5.
With a steady hand, our hero brings the king to D2, and right after that rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Rat sets the pawn on E6, watching every square. our hero claims the enemy knight by landing on D5.
Rat's pawn falls on D5 and tears the pawn from our hero.
our hero's king takes C2, leaving D2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from C2 to D3.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C4; then rat's king advances from G8 to G7.
our hero advances the king from D3 to C3, and right after that rat sets the king on G8, watching every square. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
A cruel blow: Rat's pawn captures our hero's pawn on D5.
our hero's king takes B4, leaving C3 behind. Rat answers by moving the king from G8 to F7. our hero captures the enemy pawn: the king leaps from B4 to A4.
With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on A3.
Rat's king advances from G8 to F7. our hero advances the king from A3 to B4; then rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to E7, and our hero's pawn takes A4, leaving A2 behind.
Rat answers by moving the king from E7 to D7, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the pawn to F3; then rat's king advances from C7 to B8. our hero claims the enemy pawn by landing on G4.
Rat sets the king on A7, watching every square. our hero captures the enemy pawn: the king leaps from C5 to C6.
From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on D5.
Rat answers by moving the king from A7 to A6, and our hero slides the king across the board, from D5 to C5. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to D5, and right after that rat's king advances from B7 to A8. our hero advances the pawn from D5 to D6; then rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to B7, and our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from B7 to A7, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to E6; then rat's king advances from B7 to C7. our hero advances the pawn from G2 to G3, and right after that rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to C7. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the king from C7 to D8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from E7 to F8. our hero advances the pawn from A6 to A7; then rat sets the king on E7, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king falls on E6 and tears the pawn from our hero.
our hero gives check with the queen on E8.
Rat answers by moving the king from E6 to F6. our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the queen to G8.
Rat's king advances from G7 to H6. And it is checkmate: our hero ends the game on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 56 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.