Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the knight leaps from C5 to A6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3; then with dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on A3.

Rat's king advances from D8 to C8. our hero advances the pawn from E2 to E3; then rat sets the knight on B8, watching every square.

Without hurry or fear, our hero places the knight on E2. From the dark, Rat pushes the pawn to G5, and our hero's knight takes G3, leaving E2 behind.

Rat answers by moving the king from C8 to D7, while our hero slides the knight across the board, from G3 to E4. With dungeon cunning, Rat brings the knight to A6.

our hero captures the enemy pawn: the knight leaps from E4 to G5.

Rat's king advances from D7 to C8. our hero advances the knight from G5 to E6, and right after that rat sets the pawn on A4, watching every square.

our hero captures the enemy pawn: the pawn leaps from B3 to A4.

From the dark, Rat pushes the king to B8. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from B8 to A7. our hero captures the enemy knight: the knight leaps from C5 to A6.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the knight to B4, and right after that rat's pawn advances from C6 to C5.

our hero advances the knight from B4 to D3; then rat sets the king on B8, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat answers by moving the king from B8 to A7. our hero claims the enemy pawn by landing on E6.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to G4; then rat's king advances from B7 to A7.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to C8, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from C8 to D7, and our hero slides the knight across the board, from E6 to D4.

With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat's king advances from D7 to D8. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to C7.

From G7, our hero's queen forces Rat to defend.

Rat answers by moving the king from C7 to C8, while our hero slides the rook across the board, from B1 to B7. With dungeon cunning, Rat brings the king to D8.

And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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