Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from E5 to E6 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from G4 to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to F2, while rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D3, and rat sets the king on F8, watching every square. A clean strike: our hero's pawn topples the pawn on C4.

From the dark, Rat pushes the knight to D5. From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D5 to B6; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the pawn to G5.

From C5 to B6, our hero's pawn swallows Rat's knight.

Rat moves the pawn from C7 to B6 and topples our hero's pawn.

our hero advances the pawn from H3 to H4, while rat sets the pawn on C5, watching every square. From H4 to G5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the pawn to G6.

Rat answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from F5 to E4. Check: our hero tightens the net by bringing the queen to G6.

Rat sets the king on E5, watching every square. our hero gives check with the queen on G7.

From the dark, Rat pushes the king to E4. From G6, our hero's queen forces Rat to defend.

Rat answers by moving the king from E4 to D4. Check: our hero tightens the net by bringing the queen to F6.

Rat advances to F6 and claims our queen.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from D4 to E4. our hero advances the pawn from G2 to G3, while rat sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D4.

A clean strike: our hero's pawn topples the pawn on F6.

Rat answers by moving the king from D4 to E5, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Rat brings the king to E6.

Promotion: on F8, our hero turns a pawn into a queen.

Rat's pawn advances from A5 to A4. our hero gives check with the queen on F7.

Rat moves the king from E6 to F7 and topples our hero's queen.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the king from F8 to E7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the pawn to G6, and rat's king advances from D6 to E6. our hero advances the pawn from G6 to G7, while rat sets the king on F6, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E5. From E6, our hero's queen forces Rat to defend.

Rat advances to E6 and claims our queen.

our hero slides the king across the board, from F2 to E3, and with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to E4, while rat's king advances from D7 to C7.

our hero advances the king from E4 to D5, and rat sets the pawn on B5, watching every square. A clean strike: our hero's king topples the pawn on C5.

From the dark, Rat pushes the king to B8. From C5 to B5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from B8 to A8. A clean strike: our hero's king topples the pawn on A4.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to B5, and rat's king advances from B8 to A7.

our hero advances the pawn from C4 to C5, while rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the king to C7; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from C7 to C8, and right after that our hero slides the king across the board, from B5 to B6.

With dungeon cunning, Rat brings the king to D8. From C7, our hero's pawn forces Rat to defend.

Rat's king advances from D8 to E8. our hero advances the king from B6 to B7, and rat sets the king on F8, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F7. From C7, our hero's queen forces Rat to defend.

Rat answers by moving the king from F7 to G6. Check: our hero tightens the net by bringing the queen to C6.

With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on C7.

Rat's king advances from G7 to G8. From C8, our hero's queen forces Rat to defend.

Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on C6.

Rat answers by moving the king from G6 to H7, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to H8.

Check: our hero tightens the net by bringing the queen to C8.

Rat's king advances from H8 to H7. our hero gives check with the queen on C7.

Rat sets the king on H8, watching every square. From C8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the queen to C7.

Rat answers by moving the king from G7 to H8. our hero gives check with the queen on C8.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
113
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 28
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 87% of the games on this floor.

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