Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on E3 and defeats Rat's rook!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the knight to F3; then rat's pawn advances from A3 to A2. our hero advances the knight from F3 to D2, and right after that rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the knight on C4. On A1, Rat promotes and gains a reinforcing rook.

our hero's king takes D2, leaving E1 behind. Rat answers by moving the pawn from G4 to G3, and our hero slides the knight across the board, from C4 to B2.

A cruel blow: Rat's pawn captures our hero's pawn on F2.

With a steady hand, our hero brings the knight to D3. Rat gives check with the rook on A2.

our hero advances the king from D2 to C3; then rat sets the rook on E2, watching every square. our hero claims the enemy pawn by landing on F2.

Check from Rat: the rook plants itself on E3.

our hero's king takes D2, leaving C3 behind. Rat answers by moving the knight from D7 to F8. our hero claims the enemy rook by landing on E3.

With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the knight to D1; then rat's pawn advances from C5 to C4.

our hero advances the knight from D1 to C3, and right after that rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the king on E4.

Rat's knight reaches C5 and threatens our hero's king.

our hero's king takes E5, leaving E4 behind. Rat answers by moving the knight from C5 to B3, and our hero slides the king across the board, from E5 to E6.

With dungeon cunning, Rat brings the knight to C1. With a steady hand, our hero brings the knight to A4, and right after that rat's knight advances from C1 to E2.

our hero advances the knight from A4 to C5. Check from Rat: the knight plants itself on F4.

Without hurry or fear, our hero places the king on E5. Rat gives check with the knight on D3.

our hero's king takes E4, leaving E5 behind. Rat answers by moving the pawn from A3 to A2. our hero claims the enemy knight by landing on D3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the knight to B4; then rat's pawn advances from E7 to E5.

our hero claims the enemy pawn by landing on A2.

Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the knight on B4. From the dark, Rat pushes the pawn to C5, while our hero's knight takes C6, leaving B4 behind.

Rat answers by moving the king from E8 to D7. our hero captures the pawn on E5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on C4.

Rat's king advances from D8 to D7. From E5, our hero's knight forces Rat to defend.

Rat sets the king on C8, watching every square. our hero claims the enemy pawn by landing on G6.

From the dark, Rat pushes the king to B7, and our hero's knight takes E5, leaving G6 behind. Rat answers by moving the pawn from C5 to C4.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the king to C6. Check: our hero tightens the net by bringing the knight to E5.

Rat's king advances from C6 to D6. our hero gives check with the knight on F7.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the knight on G5. From the dark, Rat pushes the pawn to C6, while our hero's king takes E5, leaving E4 behind.

Rat answers by moving the king from E7 to D7, and our hero slides the knight across the board, from G5 to E6. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the knight to D4, and right after that rat's king advances from C8 to C7. our hero advances the king from E5 to E6; then rat sets the king on B8, watching every square.

our hero captures the pawn on C6 and leaves Rat in check.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
75
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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