Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's bishop lands on F2 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

With dungeon cunning, Rat brings the knight to B6. our hero claims the enemy pawn by landing on C5.

Rat's knight advances from B6 to D7. our hero advances the bishop from C5 to A7; then rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to F6.

our hero captures the enemy pawn: the bishop leaps from A7 to C5.

A cruel blow: Rat's knight captures our hero's pawn on G4.

our hero advances the bishop from C5 to D4, and right after that rat sets the knight on F2, watching every square. our hero captures the enemy knight: the bishop leaps from D4 to F2.

From the dark, Rat pushes the king to D7, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from A4 to A3, and our hero slides the bishop across the board, from F2 to C5.

With dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from D7 to D8.

our hero advances the bishop from C5 to D4; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to D7, and our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from D7 to C6, while our hero slides the bishop across the board, from D4 to A1.

Rat's king falls on C5 and tears the pawn from our hero.

With a steady hand, our hero brings the king to D2; then rat's pawn advances from G6 to G5. our hero advances the king from D2 to C2, and right after that rat sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the king to C4. our hero claims the enemy pawn by landing on A2.

Rat answers by moving the king from C4 to D3, and our hero slides the king across the board, from A2 to B3. With dungeon cunning, Rat brings the king to E4.

With a steady hand, our hero brings the bishop to C3, and right after that rat's king advances from E4 to E3. our hero advances the bishop from C3 to E1; then rat sets the king on E2, watching every square.

Without hurry or fear, our hero places the bishop on G3. From the dark, Rat pushes the king to D3, and our hero's king takes B4, leaving B3 behind.

Rat answers by moving the king from D3 to E3, while our hero slides the king across the board, from B4 to C4. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the king to C5; then rat's king advances from E3 to D2. our hero claims the enemy pawn by landing on C6.

Rat sets the king on D3, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to C2.

our hero claims the enemy pawn by landing on E6.

Rat answers by moving the king from C2 to D2, and our hero slides the king across the board, from E6 to F6. With dungeon cunning, Rat brings the king to E3.

With a steady hand, our hero brings the king to G5, and right after that rat's king advances from E3 to E4. our hero captures the enemy pawn: the king leaps from G5 to G4.

Rat sets the king on D3, watching every square, while without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to E2, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from E2 to D1, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to E2.

our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from E2 to D2. our hero gives check with the bishop on F4.

Rat sets the king on C3, watching every square, and without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to B4, while our hero's bishop takes E5, leaving F4 behind.

Rat answers by moving the king from B4 to A3. our hero gives check with the queen on A8.

With dungeon cunning, Rat brings the king to B4. With a steady hand, our hero brings the king to F4, and right after that rat's king advances from B4 to B3.

our hero advances the king from F4 to E3; then rat sets the king on C4, watching every square. our hero gives check with the queen on A6.

From the dark, Rat pushes the king to D5. From B7, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's bishop on E5.

Check: our hero tightens the net by bringing the queen to E7.

With dungeon cunning, Rat brings the king to F5. our hero gives check with the queen on D7.

Rat's king advances from F5 to E5. From C7, our hero's queen forces Rat to defend.

Rat sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to B7.

From the dark, Rat pushes the king to E5, while our hero's queen takes C6, leaving B7 behind. Rat answers by moving the king from E5 to F5.

From C5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the queen to D5, and right after that rat's king advances from G4 to H4.

our hero advances the queen from D5 to E5; then rat sets the king on G4, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the king to H4, and our hero's queen takes F5, leaving E5 behind. Rat answers by moving the king from H4 to G3, while our hero slides the king across the board, from E4 to E3.

With dungeon cunning, Rat brings the king to G2. From G5, our hero's queen forces Rat to defend.

Rat's king advances from G2 to F1. our hero advances the king from E3 to D2, and right after that rat sets the king on F2, watching every square.

our hero gives check with the queen on E3.

From the dark, Rat pushes the king to G2, while our hero's king takes E1, leaving D2 behind. Rat answers by moving the king from G2 to H2.

Check: our hero tightens the net by bringing the queen to F2.

With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the king to F1.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 14 s
Moves
123
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 90% of the games on this floor.

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