Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on G5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from B2 to B3; then rat sets the pawn on A4, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to A6; then rat's pawn advances from E7 to E6. our hero advances the pawn from A6 to A7, and right after that rat sets the king on H8, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on C6.

our hero activates Backstab and silently removes a threat from Rat.

Rat answers by moving the knight from D7 to F8. our hero captures the enemy pawn: the queen leaps from C6 to C5.

With dungeon cunning, Rat brings the knight to H7. our hero gives check with the queen on D4.

Rat's king advances from G7 to G8. our hero captures the enemy pawn: the queen leaps from D4 to G4.

Rat sets the knight on G5, watching every square. our hero claims the enemy knight by landing on G5.

From the dark, Rat pushes the king to H8. our hero captures the enemy pawn: the queen leaps from G5 to G6.

Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the pawn to E4.

our hero captures the enemy pawn: the queen leaps from G6 to E4.

Rat's king advances from H8 to G8. our hero gives check with the queen on G6.

Rat sets the king on H8, watching every square. Mate. our hero's rook on B8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
47 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 1
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 13% of the games on this floor.

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