Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the queen leaps from F1 to C1 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's knight advances from C6 to A7. our hero advances the pawn from A3 to A4, and right after that rat sets the knight on C8, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to B6, while our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the knight from B6 to C8, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H5. Rat's pawn falls on H5 and tears the pawn from our hero.

our hero advances the pawn from G2 to G4; then rat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on H5.

From the dark, Rat pushes the king to G7, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from G7 to H6, while our hero slides the pawn across the board, from D3 to D4.

Rat's king falls on H5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat's knight advances from C8 to D6. our hero claims the enemy knight by landing on D6.

Rat's pawn falls on D6 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to C6. our hero claims the enemy pawn by landing on D6.

Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the king to G4.

With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from G4 to G3. our hero advances the pawn from E3 to E4; then rat sets the king on H2, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to H3, and our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the king from H3 to H4, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the pawn to F6; then rat's king advances from G5 to F5. our hero claims the enemy pawn by landing on D7.

Rat sets the king on E5, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Rat pushes the king to D4, while our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the pawn from C5 to C4.

our hero's pawn crowns on F8 and becomes a queen.

Rat gives check with the pawn on C3.

With a steady hand, our hero brings the king to E2, and right after that rat's king advances from D4 to C5. our hero gives check with the queen on C8.

Rat sets the king on D5, watching every square. From F5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D4. Check: our hero tightens the net by bringing the queen to F6.

Rat answers by moving the king from D4 to D5, while our hero slides the queen across the board, from C8 to B8. With dungeon cunning, Rat brings the pawn to C2.

From B5, our hero's queen forces Rat to defend.

Rat's king advances from D5 to E4. our hero advances the queen from F6 to F1. On C1, Rat promotes and gains a reinforcing queen.

our hero captures the enemy queen: the queen leaps from F1 to C1.

From the dark, Rat pushes the king to D4, while our hero's pawn takes D7, leaving D6 behind. Rat answers by moving the king from D4 to E4.

our hero's pawn crowns on D8 and becomes a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
17 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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