Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B4. A clean strike: our hero's pawn topples the knight on B4.

Rat's king advances from E8 to F7. our hero advances the pawn from A2 to A3, and rat sets the pawn on E5, watching every square.

A clean strike: our hero's pawn topples the pawn on A5.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to G8. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from G8 to F7. our hero advances the queen from A8 to D8, while rat sets the pawn on D6, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to G7; then our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from C7 to C5. From H5 to G6, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the queen to E8, while rat's pawn advances from D5 to D4.

our hero advances the pawn from A3 to A4, and rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on F1.

Rat advances to D2 and claims our pawn.

our hero's king takes G1, leaving F1 behind. Rat's pawn crowns on D1 and a hostile queen is born.

our hero slides the king across the board, from G1 to H2, while with dungeon cunning, Rat brings the queen to E1. Check: our hero tightens the net by bringing the queen to E7.

Rat moves the king from G7 to G6 and topples our hero's pawn.

our hero advances the queen from E7 to F8, while rat sets the king on G5, watching every square. From G8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to H8.

Rat answers by moving the king from H6 to G6, and right after that our hero slides the queen across the board, from H8 to F8. With dungeon cunning, Rat brings the queen to F1.

From G8, our hero's queen forces Rat to defend.

Rat's king advances from G6 to H5. Check: our hero tightens the net by bringing the queen to H7.

Rat sets the king on G4, watching every square. our hero gives check with the queen on G6.

From the dark, Rat pushes the king to F4. From F6, our hero's queen forces Rat to defend.

Rat answers by moving the king from F4 to E4. Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Rat brings the king to D5. our hero gives check with the queen on F7.

Rat's king advances from D5 to E4. From G6, our hero's queen forces Rat to defend.

Rat sets the king on F4, watching every square. Check: our hero tightens the net by bringing the queen to H6.

From the dark, Rat pushes the king to F5. our hero gives check with the queen on H7.

Rat answers by moving the king from F5 to G5. From G7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H4. Check: our hero tightens the net by bringing the queen to F6.

Rat's king advances from H4 to H5. our hero gives check with the queen on F5.

Rat sets the king on H4, watching every square. From F6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G4. Check: our hero tightens the net by bringing the queen to G6.

Rat answers by moving the king from G4 to H4. our hero gives check with the queen on F6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
71
How it ended
draw
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
6 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

More from floor 1