Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to F8, while our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the knight from F8 to D7. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to H3, and right after that rat's king advances from E8 to F7.
our hero advances the king from E1 to F2; then rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to E7, and our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from D2 to D4.
Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to D3.
Rat's knight advances from E5 to C4. our hero claims the enemy knight by landing on C4.
Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from G6 to G5, and our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the pawn to E4.
our hero claims the enemy pawn by landing on E4.
Rat's king advances from D6 to D7. our hero advances the king from E4 to F5; then rat sets the king on D6, watching every square.
our hero claims the enemy pawn by landing on G5.
From the dark, Rat pushes the pawn to C5, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from D6 to E7, while our hero slides the king across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H7; then rat's king advances from F8 to E8.
our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to C6.
From G7, our hero's queen forces Rat to defend.
Rat answers by moving the king from D7 to D8, and our hero slides the king across the board, from F6 to E6. With dungeon cunning, Rat brings the king to E8.
And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.