Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on C3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the knight to C8. our hero claims the enemy pawn by landing on G4.

Rat's pawn advances from E7 to E5. our hero advances the pawn from G2 to G3; then rat sets the knight on A7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D8, and our hero's king takes D2, leaving E1 behind.

Rat answers by moving the knight from A7 to B5, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to C3.

our hero captures the enemy knight: the king leaps from D2 to C3.

Rat's king advances from D8 to E7. our hero advances the king from C3 to C4, and right after that rat sets the king on F8, watching every square.

our hero captures the enemy pawn: the king leaps from C4 to C5.

From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from G7 to F8. our hero captures the enemy pawn: the king leaps from C6 to C7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to D6, and right after that rat's pawn advances from E5 to E4.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on D7. Rat's pawn falls on H4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to H4.

Rat answers by moving the king from F8 to F7, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to E6; then rat's king advances from G8 to H7. our hero advances the pawn from E6 to E7, and right after that rat sets the king on G7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to H7, while our hero's queen takes E6, leaving E8 behind. Rat answers by moving the king from H7 to G7, and our hero slides the king across the board, from D7 to E7.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to F7, and right after that rat's king advances from H8 to H7.

Check: our hero tightens the net by bringing the queen to G6.

Rat sets the king on H8, watching every square. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 54 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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