Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to D8, and our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the knight from D7 to E5. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to G5; then rat's pawn advances from E7 to E5.
our hero advances the pawn from E2 to E4, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the knight to C5, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from F2 to F3.
A cruel blow: Rat's knight captures our hero's pawn on E4.
our hero claims the enemy knight by landing on E4.
Rat's king advances from F7 to F8. our hero advances the pawn from A2 to A3; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on D3. Rat's pawn falls on D3 and tears the pawn from our hero.
our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the king to C1; then rat's king advances from C5 to D4.
our hero advances the pawn from C4 to C5. Rat's king falls on E4 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to D4, while our hero's king takes D1, leaving D2 behind.
Rat answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from D1 to D2. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the king to E3, and right after that rat's king advances from E5 to D5. our hero advances the king from E3 to F4; then rat sets the king on C4, watching every square.
our hero claims the enemy pawn by landing on E4.
From the dark, Rat pushes the pawn to D2, and our hero's king takes E5, leaving E4 behind. On D1, Rat promotes and gains a reinforcing bishop.
our hero slides the king across the board, from E5 to F6, and right after that with dungeon cunning, Rat brings the king to B3. our hero captures the enemy pawn: the king leaps from F6 to G6.
A cruel blow: Rat's bishop captures our hero's pawn on G4.
our hero advances the king from G6 to F6, and right after that rat sets the bishop on D7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the bishop to F5, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the bishop from F5 to H7, and our hero slides the king across the board, from F6 to F7.
A cruel blow: Rat's king captures our hero's pawn on A3.
our hero's pawn crowns on G8 and becomes a queen.
Rat's bishop advances from H7 to B1. From G3, our hero's queen forces Rat to defend.
Rat sets the king on B4, watching every square. our hero claims the enemy pawn by landing on C7.
Rat's king falls on A4 and tears the pawn from our hero.
our hero captures the pawn on C6 and leaves Rat in check.
Rat answers by moving the king from A4 to A3, while our hero slides the queen across the board, from C6 to B5. With dungeon cunning, Rat brings the bishop to F5.
our hero captures the pawn on A5 and leaves Rat in check.
Rat's king advances from A3 to B2. our hero advances the pawn from C5 to C6, and right after that rat sets the bishop on B1, watching every square.
Without hurry or fear, our hero places the pawn on C7. Rat gives check with the bishop on A2.
our hero's king takes E7, leaving F7 behind. Rat answers by moving the king from B2 to C2. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the queen to H3, and right after that rat's bishop advances from A2 to G8.
our hero advances the queen from A5 to A8; then rat sets the king on B2, watching every square. Without hurry or fear, our hero places the queen on G3.
From the dark, Rat pushes the bishop to D5. our hero captures the enemy bishop: the queen leaps from A8 to D5.
Rat answers by moving the king from B2 to B1, while our hero slides the queen across the board, from G3 to G2. With dungeon cunning, Rat brings the king to C1.
our hero gives check with the queen on D2.
Rat's king advances from C1 to B1. From A2, our hero's queen forces Rat to defend.
Rat sets the king on C1, watching every square. our hero delivers the final mate from F1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 57 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 13 / 6
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.