Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to G8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from E4 to E5; then rat sets the knight on D5, watching every square.

Without hurry or fear, our hero places the pawn on H4. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat answers by moving the king from F7 to E8, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to F4.

With a steady hand, our hero brings the pawn to F3; then rat's knight advances from F4 to H5. our hero advances the pawn from E5 to E6, and right after that rat sets the knight on F4, watching every square.

Without hurry or fear, our hero places the pawn on A3. Check from Rat: the knight plants itself on G2.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from G2 to H4, and our hero slides the pawn across the board, from F3 to F4.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from F8 to G8.

our hero advances the king from F2 to G3; then rat sets the knight on F3, watching every square. our hero claims the enemy knight by landing on F3.

From the dark, Rat pushes the king to H7, and our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from H7 to G7, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the pawn to C5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat's king advances from G7 to H7. our hero captures the pawn on G6 and leaves Rat in check.

Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to H7.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero slides the pawn across the board, from F4 to F5; then with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from G7 to F6.

our hero advances the king from F3 to F4; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the king to F8, and our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from F8 to G8.

our hero claims the enemy pawn by landing on E7.

With dungeon cunning, Rat brings the king to H7. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from H7 to G7. From E7, our hero's queen forces Rat to defend.

Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to H5.

And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 10
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

More from floor 1