Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug's pawn advances from B5 to B4. our hero advances the pawn from C3 to C4; then slug sets the pawn on B2, watching every square.
our hero claims the enemy pawn by landing on B2.
From the dark, Slug pushes the knight to H5, and our hero's king takes F2, leaving E1 behind. Slug's pawn reaches G3 and threatens our hero's king.
our hero slides the king across the board, from F2 to E3, and right after that with dungeon cunning, Slug brings the knight to G7. our hero captures the enemy pawn: the king leaps from E3 to E4.
Slug's king advances from E8 to F8. our hero advances the king from E4 to F4. Slug's knight reaches H5 and threatens our hero's king.
Without hurry or fear, our hero places the king on G4. From the dark, Slug pushes the king to G8. our hero claims the enemy knight by landing on H5.
Slug answers by moving the pawn from F7 to F5, and our hero slides the king across the board, from H5 to G5. With dungeon cunning, Slug brings the pawn to D5.
our hero claims the enemy pawn by landing on F5.
Slug's king advances from G8 to F8. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
Slug sets the pawn on B5, watching every square, while without hurry or fear, our hero places the pawn on D6. From the dark, Slug pushes the pawn to B3, and our hero's king takes E6, leaving F5 behind.
Slug answers by moving the pawn from B5 to B4, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Slug brings the king to G8.
With a steady hand, our hero brings the king to D6; then slug's king advances from G8 to F8. our hero advances the king from D6 to C7, and right after that slug sets the pawn on C4, watching every square.
our hero's pawn crowns on D8 and becomes a queen.
From the dark, Slug pushes the king to F7. Check: our hero tightens the net by bringing the queen to D5.
Slug answers by moving the king from F7 to G6. our hero captures the enemy pawn: the queen leaps from D5 to C4.
With dungeon cunning, Slug brings the king to F5. our hero claims the enemy pawn by landing on B4.
Slug's king advances from F5 to E6. our hero captures the pawn on B3 and leaves Slug in check.
Slug sets the king on F5, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Slug pushes the king to E6. From E3, our hero's queen forces Slug to defend.
Slug answers by moving the king from E6 to F7. Check: our hero tightens the net by bringing the queen to F3.
With dungeon cunning, Slug brings the king to G8. our hero gives check with the queen on G3.
Slug's king advances from G8 to F7. From G7, our hero's queen forces Slug to defend.
Slug sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to D7.
From the dark, Slug pushes the king to F8, while our hero's king takes D8, leaving C7 behind. Slug answers by moving the king from F8 to G8.
Mate. our hero's queen on G7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.