Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on C5.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider answers by moving the knight from F6 to D5, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the knight to F6.
With a steady hand, our hero brings the pawn to E4; then spider's knight advances from D5 to B6. our hero advances the pawn from G4 to G5, and right after that spider sets the knight on H7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to E6, while our hero's king takes E2, leaving E1 behind.
Spider answers by moving the king from E8 to D8, and our hero slides the king across the board, from E2 to D3. With dungeon cunning, Spider brings the pawn to A3.
our hero claims the enemy pawn by landing on C3.
Spider's knight advances from B6 to C8. our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Spider sets the knight on B6, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the knight to C8, and our hero's pawn takes C4, leaving C2 behind.
Spider answers by moving the knight from H7 to F8, while our hero slides the king across the board, from B4 to A5. With dungeon cunning, Spider brings the knight to D7.
our hero captures the enemy pawn: the king leaps from A5 to A6.
Spider's knight advances from C8 to D6. our hero advances the pawn from C4 to C5. After toppling the pawn on C5, Spider threatens our hero's king.
our hero captures the enemy knight: the bishop leaps from A3 to C5.
From the dark, Spider pushes the knight to F7, while our hero's king takes B5, leaving A6 behind. Spider answers by moving the king from D8 to D7, and our hero slides the bishop across the board, from C5 to A3.
With dungeon cunning, Spider brings the knight to H8. With a steady hand, our hero brings the bishop to B2, and right after that spider's king advances from D7 to C8.
our hero captures the enemy pawn: the bishop leaps from B2 to E5.
Spider sets the king on D8, watching every square, while without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the king to E8.
our hero captures the enemy knight: the bishop leaps from E5 to H8.
Spider answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the king to D8. our hero captures the pawn on C7 and leaves Spider in check.
Spider's king advances from D8 to C8. our hero advances the pawn from E4 to E5.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 48 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.