Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's pawn lands on C5 and defeats Spider's queen!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3, and with dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the knight to F3, while spider's knight advances from C5 to B3.
From C1 to E3, our hero's bishop swallows Spider's pawn.
Spider sets the knight on G4, watching every square; then without hurry or fear, our hero places the bishop on A7. From the dark, Spider pushes the pawn to C2.
From F3 to E5, our hero's knight swallows Spider's pawn.
Spider's pawn crowns on C1 and a hostile queen is born.
our hero slides the king across the board, from E1 to E2. Spider gives check with the queen on D2.
With a steady hand, our hero brings the king to F3, and spider's queen advances from D2 to A5. A clean strike: our hero's knight topples the knight on G4.
Check from Spider: the queen plants itself on D5.
Without hurry or fear, our hero places the king on E3. Spider gives check with the queen on E6.
our hero's king takes F3, leaving E3 behind. Spider's queen reaches D5 and threatens our hero's king.
our hero slides the king across the board, from F3 to E3, and with dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to D4, while spider's king advances from E8 to D7.
our hero advances the bishop from D4 to F6, and spider sets the knight on A5, watching every square. Without hurry or fear, our hero places the bishop on H8.
From the dark, Spider pushes the queen to D6, and right after that our hero's pawn takes D4, leaving D3 behind. Spider answers by moving the king from D7 to E6; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Spider brings the queen to C5. From D4 to C5, our hero's pawn swallows Spider's queen.
Spider's pawn advances from C7 to C6. our hero advances the king from E3 to D3, while spider sets the knight on C4, watching every square.
From D3 to C4, our hero's king swallows Spider's knight.
From the dark, Spider pushes the pawn to A5; then our hero's king takes B3, leaving C4 behind. Spider answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from B3 to A4.
With dungeon cunning, Spider brings the pawn to G5. A clean strike: our hero's pawn topples the pawn on G5.
Spider's pawn crowns on A1 and a hostile knight is born.
From H8 to A1, our hero's bishop swallows Spider's knight.
Spider sets the king on F5, watching every square. From E3, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to G6. From A4 to A5, our hero's king swallows Spider's pawn.
Spider moves the king from G6 to G5 and topples our hero's pawn.
our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Spider brings the king to H5. From G4, our hero's pawn forces Spider to defend.
Spider's king advances from H5 to H6. our hero advances the king from A5 to B6, while spider sets the pawn on E5, watching every square.
From B6 to C6, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the king to G7; then our hero's king takes D6, leaving C6 behind. Spider answers by moving the king from G7 to F6, and right after that our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to C7, while spider's king advances from F7 to G6.
Promotion: on C8, our hero turns a pawn into a queen.
Spider sets the king on H6, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Spider pushes the king to G5. From D6 to E5, our hero's king swallows Spider's pawn.
Spider answers by moving the king from G5 to G6. From F6, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to D6, and spider's king advances from H7 to G8.
And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 24 / 1
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.