Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the knight leaps from C1 to A2 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Spider pushes the pawn to C2, and our hero's bishop takes C1, leaving A3 behind. Spider answers by moving the pawn from A6 to A5, while our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the pawn to G4; then spider's pawn advances from G6 to G5.
our hero advances the bishop from C1 to A3, and right after that spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Spider pushes the knight to C5, while our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the knight from C5 to A6, and our hero slides the king across the board, from F1 to F2.
After toppling the pawn on E4, Spider threatens our hero's king.
With a steady hand, our hero brings the king to F3, and right after that spider's pawn advances from C7 to C5. our hero captures the enemy knight: the king leaps from F3 to E4.
Spider sets the king on C7, watching every square. our hero claims the enemy pawn by landing on E5.
On C1, Spider promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the knight leaps from E2 to C1.
Spider answers by moving the knight from A6 to B4, while our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Spider brings the king to B6.
With a steady hand, our hero brings the king to F5; then spider's king advances from B6 to C6. our hero claims the enemy pawn by landing on G5.
Spider sets the knight on A2, watching every square. our hero captures the enemy knight: the knight leaps from C1 to A2.
From the dark, Spider pushes the king to B6, while our hero's king takes F4, leaving G5 behind. Spider answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the pawn to G6, and right after that spider's pawn advances from E7 to E6.
our hero advances the pawn from G6 to G7; then spider sets the king on A7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Spider pushes the king to B7. Check: our hero tightens the net by bringing the queen to G7.
Spider answers by moving the king from B7 to A8, while our hero slides the queen across the board, from G7 to E7. With dungeon cunning, Spider brings the king to B8.
our hero captures the enemy pawn: the queen leaps from E7 to E6.
Spider's king advances from B8 to A8. our hero advances the queen from E6 to D7, and right after that spider sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the pawn to C3, while our hero's queen takes C7, leaving D7 behind.
Spider answers by moving the pawn from C3 to C2. our hero delivers the final mate from B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 7 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.