Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on D7 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to D8, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from D8 to C8, and our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from B6 to A8.
our hero advances the king from E3 to F4; then rat sets the pawn on A4, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the pawn to E6, and our hero's king takes G5, leaving G4 behind. Rat answers by moving the knight from A8 to B6.
our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to F6.
Rat gives check with the knight on D7.
our hero claims the enemy pawn by landing on E6.
Rat sets the king on B8, watching every square. our hero captures the enemy knight: the king leaps from E6 to D7.
From the dark, Rat pushes the king to B7, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from B7 to A6, and our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to H6, and right after that rat's pawn advances from C5 to C4.
our hero advances the pawn from H6 to H7; then rat sets the king on B7, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Rat answers by moving the king from B7 to B6. From D4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A6. our hero captures the enemy pawn: the king leaps from D7 to C7.
Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on C5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 33 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.