Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's knight captures our hero's queen on G8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C4, while our hero's king takes E2, leaving E1 behind.
Rat answers by moving the knight from D7 to B6, and our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to F4, and right after that rat's king advances from F8 to E7. our hero captures the enemy pawn: the king leaps from F4 to G4.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the pawn to E5.
our hero captures the enemy pawn: the king leaps from G5 to G6.
Rat answers by moving the knight from B6 to A4, while our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the knight to B6.
our hero captures the enemy pawn: the king leaps from F6 to E5.
Rat's king advances from D8 to D7. our hero advances the pawn from H2 to H4, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to D5, while our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the knight from D5 to B6, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the pawn to C5.
our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from D8 to E7. our hero advances the pawn from G2 to G4; then rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on G5. Check from Rat: the knight plants itself on D7.
our hero's king takes D5, leaving E5 behind. Rat answers by moving the pawn from C4 to C3. our hero claims the enemy pawn by landing on C3.
Rat's pawn reaches C6 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D5 to C6.
Rat's king advances from E7 to E6. our hero advances the pawn from G5 to G6, and right after that rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to E7. our hero's pawn crowns on G8 and becomes a queen.
Rat's knight falls on G8 and tears the queen from our hero.
our hero captures the enemy knight: the queen leaps from H8 to G8.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from E7 to F6.
our hero gives check with the queen on F8.
Rat sets the king on G6, watching every square. From F5, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to H7, and our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from H7 to G6, while our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to E7; then rat's king advances from H7 to G6.
our hero's pawn crowns on F8 and becomes a queen.
Rat sets the king on H5, watching every square, and without hurry or fear, our hero places the queen on G7. From the dark, Rat pushes the king to H4.
Mate. our hero's queen on H8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 9
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.