Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the knight leaps from C6 to A7 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from D7 to D5; then our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the knight to A7.

With a steady hand, our hero brings the knight to F3, and rat's king advances from E8 to D8. our hero advances the knight from F3 to G5.

our hero activates Backstab and silently removes a threat from Rat.

Rat sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on F7; then from the dark, Rat pushes the pawn to E6.

our hero gives check with the knight on E5.

Rat answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from A3 to A4. our hero activates Backstab and silently removes a threat from Rat.

With dungeon cunning, Rat brings the pawn to C6. A clean strike: our hero's knight topples the pawn on C6.

Rat's king advances from E8 to F7. From C6 to A7, our hero's knight swallows Rat's knight.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the knight on B5. From the dark, Rat pushes the pawn to D4.

From B5 to D4, our hero's knight swallows Rat's pawn.

Rat answers by moving the king from E8 to F7. our hero slides the knight across the board, from D4 to C6, and with dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to A5, while rat's pawn advances from E6 to E5. our hero advances the pawn from A5 to A6.

Rat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the pawn to E3.

A clean strike: our hero's pawn topples the pawn on E3.

Rat answers by moving the king from F7 to G8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the knight to E5, and rat's king advances from H7 to H6.

From E5 to C4, our hero's knight swallows Rat's pawn.

Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G6; then our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the king from G6 to H6. our hero slides the pawn across the board, from E5 to E6, and with dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to E7, while rat's king advances from G6 to F5. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on G5, watching every square; then without hurry or fear, our hero places the queen on F3. From the dark, Rat pushes the king to H6.

Check: our hero tightens the net by bringing the queen to H8.

Rat answers by moving the king from H6 to G6. our hero gives check with the queen on G8.

With dungeon cunning, Rat brings the king to H6. Mate. our hero's queen on H3 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 2 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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