Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C8.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on F6, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C4.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat answers by moving the king from E8 to F7, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the king to E3; then rat's pawn advances from C6 to C5. our hero advances the pawn from C2 to C3, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to E8, while our hero's king takes E4, leaving E3 behind.
Rat answers by moving the king from F7 to F6, and our hero slides the king across the board, from E4 to D5. With dungeon cunning, Rat brings the knight to G7.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from F6 to F5. our hero advances the king from C5 to B5; then rat sets the king on E6, watching every square.
our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the king to D7, and our hero's king takes B5, leaving A5 behind. Rat answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from A4 to A5.
Rat gives check with the pawn on C6.
With a steady hand, our hero brings the king to C5; then rat's king advances from D7 to C7. our hero advances the king from C5 to D4.
Check from Rat: the knight plants itself on E6.
our hero captures the enemy pawn: the king leaps from D4 to E4.
From the dark, Rat pushes the king to D7, while our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from D7 to E7, and our hero slides the pawn across the board, from A2 to A4.
With dungeon cunning, Rat brings the knight to G5. With a steady hand, our hero brings the king to F4. Rat gives check with the knight on E6.
our hero captures the enemy pawn: the king leaps from F4 to G4.
Rat sets the king on D6, watching every square, while without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to C5, and our hero's king takes E3, leaving F3 behind.
A cruel blow: Rat's knight captures our hero's pawn on A4.
our hero slides the pawn across the board, from A5 to A6, and right after that with dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to D4.
Check from Rat: the pawn plants itself on C5.
our hero advances the king from D4 to D5, and right after that rat sets the knight on B2, watching every square. our hero captures the enemy pawn: the king leaps from D5 to C5.
From the dark, Rat pushes the king to D8, while our hero's king takes B4, leaving C5 behind. Rat answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to B5, and right after that rat's pawn advances from G6 to G5.
our hero advances the pawn from C5 to C6; then rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the pawn to G4. our hero's pawn crowns on A8 and becomes a queen.
Rat's knight reaches D6 and threatens our hero's king.
our hero slides the king across the board, from B5 to B4, and right after that with dungeon cunning, Rat brings the knight to C8. From B7, our hero's queen forces Rat to defend.
Rat's king advances from C7 to D6. Check: our hero tightens the net by bringing the queen to D7.
Rat sets the king on E5, watching every square. our hero captures the enemy knight: the queen leaps from D7 to C8.
From the dark, Rat pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat answers by moving the king from E5 to D5. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Rat brings the king to E5. our hero gives check with the queen on D4.
Rat's king advances from E5 to E6. our hero advances the king from B4 to C5; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to E8. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from E8 to E7, while our hero slides the queen across the board, from C8 to C6. With dungeon cunning, Rat brings the king to F7.
Check: our hero tightens the net by bringing the queen to D7.
Rat's king advances from F7 to G8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 58 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.