Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on G5.
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from E7 to E5.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, and rat's knight advances from D7 to F8.
our hero advances the pawn from D2 to D3. Rat advances to B2 and claims our pawn.
Without hurry or fear, our hero places the king on F1. Rat's pawn crowns on B1 and a hostile queen is born.
our hero's king takes F2, leaving F1 behind. Rat answers by moving the queen from B1 to D1, and right after that our hero slides the king across the board, from F2 to E3.
Rat's queen reaches G1 and threatens our hero's king.
With a steady hand, our hero brings the king to D2. Rat advances to G2 and claims our pawn.
our hero advances the king from D2 to C2. Rat captures the pawn on E2 and puts our hero in check.
Without hurry or fear, our hero places the king on C1. Rat's queen reaches E1 and threatens our hero's king.
our hero's king takes C2, leaving C1 behind. Check from Rat: the queen plants itself on F2.
our hero slides the king across the board, from C2 to D1. Rat gives check with the queen on F1.
With a steady hand, our hero brings the king to D2. Rat's queen reaches F4 and threatens our hero's king.
our hero advances the king from D2 to C2. Rat captures the pawn on D3 and puts our hero in check.
From C2 to D3, our hero's king swallows Rat's pawn.
Rat moves the queen from F4 to G4 and topples our hero's pawn.
our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from C6 to C5. From H3 to G4, our hero's pawn swallows Rat's queen.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to C4, while rat's knight advances from F8 to E6.
our hero advances the pawn from A2 to A3, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes F3, leaving E3 behind. Rat answers by moving the king from E7 to D7; then our hero slides the king across the board, from F3 to E4.
With dungeon cunning, Rat brings the king to E7. From E4 to E5, our hero's king swallows Rat's pawn.
Rat's knight advances from E6 to D4. our hero advances the king from E5 to D5, while rat sets the knight on C2, watching every square.
From D5 to C5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E6; then our hero's king takes C6, leaving C5 behind. Check from Rat: the knight plants itself on D4.
From C6 to C7, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D7, while rat's knight advances from D4 to B3.
our hero advances the pawn from C4 to C5. Rat captures the pawn on C5 and puts our hero in check.
Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the knight to D3, and right after that our hero's king takes D5, leaving C6 behind.
Rat answers by moving the king from F7 to G8; then our hero slides the king across the board, from D5 to D4. With dungeon cunning, Rat brings the knight to F2.
With a steady hand, our hero brings the king to E3, and rat's knight advances from F2 to D3. A clean strike: our hero's king topples the knight on D3.
Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to H6; then our hero's king takes D5, leaving D4 behind.
Rat answers by moving the king from H6 to G6, and right after that our hero slides the king across the board, from D5 to E6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to E7, while rat's king advances from G7 to H7. our hero advances the king from E7 to F6, and rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to G7. From F5 to G5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G7 to H7; then our hero slides the king across the board, from G5 to F5. With dungeon cunning, Rat brings the king to H6.
Check: our hero tightens the net by bringing the pawn to G5.
Rat's king advances from H6 to G7. our hero advances the king from F5 to E6, while rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on E5. Rat moves the king from G6 to G5 and topples our hero's pawn.
our hero's king takes D4, leaving E5 behind. Rat answers by moving the king from G5 to G6, and right after that our hero slides the king across the board, from D4 to C4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to B4, while rat's king advances from G7 to F8.
From B4 to A4, our hero's king swallows Rat's pawn.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to A6, and rat's king advances from D7 to E6. our hero advances the pawn from A6 to A7, while rat sets the king on D7, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E7. our hero gives check with the queen on B7.
Rat answers by moving the king from E7 to F6, and right after that our hero slides the king across the board, from B4 to C5. With dungeon cunning, Rat brings the king to G5.
Check: our hero tightens the net by bringing the queen to G7.
Rat's king advances from G5 to F5. our hero advances the king from C5 to D5, and rat sets the king on F4, watching every square.
From F7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G5, and right after that our hero's king takes E5, leaving D5 behind. Rat answers by moving the king from G5 to G4.
our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the king to D4, and rat's king advances from F3 to F2.
our hero advances the queen from G7 to E5, while rat sets the king on F3, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to G4. From E4, our hero's queen forces Rat to defend.
Rat answers by moving the king from G4 to G5. Check: our hero tightens the net by bringing the queen to D5.
With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to E4, while rat's king advances from G4 to H4.
From G5, our hero's queen forces Rat to defend.
Rat moves the king from H4 to G5 and topples our hero's queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 58 s
- Moves
- 138
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 19 / 16
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (138 moves) lasted longer than 93% of the games on this floor.