Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on D7 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to C3; then rat's knight advances from D7 to B6. our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on E4. A cruel blow: Rat's knight captures our hero's pawn on A4.
our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the knight from A4 to C5, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the pawn to E6, and right after that rat's knight advances from E4 to F6.
our hero advances the king from E1 to F1; then rat sets the knight on D7, watching every square. our hero claims the enemy knight by landing on D7.
From the dark, Rat pushes the pawn to E5, and our hero's king takes G2, leaving F1 behind. A cruel blow: Rat's king captures our hero's pawn on D7.
our hero slides the king across the board, from G2 to H1, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F4.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero advances the pawn from G3 to G4, and right after that rat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the pawn to F2, while our hero's king takes G2, leaving H1 behind. Rat answers by moving the pawn from C6 to C5.
our hero captures the enemy pawn: the king leaps from G2 to F2.
With dungeon cunning, Rat brings the pawn to C6. our hero claims the enemy pawn by landing on C5.
Rat's king advances from D8 to E8. our hero advances the king from F2 to E3; then rat sets the king on D8, watching every square.
our hero claims the enemy pawn by landing on E4.
From the dark, Rat pushes the king to E7, and our hero's king takes D4, leaving E4 behind. Rat answers by moving the king from E7 to D8.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to A4; then rat's king advances from C7 to B7.
our hero advances the king from C4 to D4, and right after that rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to B7, while our hero's king takes F5, leaving E5 behind. Rat answers by moving the king from B7 to C7.
our hero captures the enemy pawn: the king leaps from F5 to G5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from C8 to B7.
our hero advances the pawn from H4 to H5; then rat sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the king to A7, and our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from A7 to A6.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the king to B7. From H7, our hero's queen forces Rat to defend.
Rat's king advances from B7 to B8. our hero advances the queen from H7 to G6, and right after that rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to B7, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from B7 to B8. our hero captures the enemy pawn: the queen leaps from G6 to C6.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from A7 to B8.
our hero advances the pawn from G6 to G7; then rat sets the king on A7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 24 s
- Moves
- 79
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.