Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on E5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to G3, and rat's king advances from E8 to D8.

our hero advances the pawn from D2 to D3, while rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the pawn to A4; then our hero's king takes C3, leaving D2 behind. Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the king across the board, from C3 to C4.

Rat's knight reaches B6 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on C5.

Rat's pawn advances from E5 to E4. From C5 to C6, our hero's king swallows Rat's pawn.

Rat sets the king on C8, watching every square. A clean strike: our hero's pawn topples the pawn on E4.

From the dark, Rat pushes the knight to C4, and right after that our hero's king takes C5, leaving C6 behind. Rat answers by moving the knight from C4 to E5; then our hero slides the king across the board, from C5 to D5.

With dungeon cunning, Rat brings the pawn to C5. From D5 to E5, our hero's king swallows Rat's knight.

Rat's king advances from C8 to D7. our hero advances the king from E5 to D5, while rat sets the king on E8, watching every square.

From D5 to C5, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to D7; then our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from D7 to D6.

From B5 to A4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the pawn to E5, while rat's king advances from C5 to D4.

our hero advances the pawn from E5 to E6, and rat sets the king on C3, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to B2. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from B2 to C3; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to D2.

With a steady hand, our hero brings the pawn to E5, and rat's king advances from D2 to E1. our hero advances the pawn from E5 to E6, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to D1.

our hero gives check with the queen on D8.

Rat advances to C2 and claims our pawn.

Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the queen to D2, while rat's king advances from B1 to A1.

And it is checkmate: our hero ends the game on E1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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