Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's king lands on F1 and defeats Slug's queen!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

With dungeon cunning, Slug brings the pawn to C4. our hero claims the enemy pawn by landing on C4.

Slug's king advances from E8 to D7. our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug sets the pawn on F5, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the bishop to B1.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

A cruel blow: Slug's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on F5.

On C1, Slug promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to F2; then slug's king advances from D7 to D8. our hero advances the pawn from E2 to E4, and right after that slug sets the bishop on C2, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the queen to D1, while our hero's pawn takes F7, leaving F6 behind.

Slug's queen reaches F1 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from F2 to F1.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the knight to F3. Slug gives check with the bishop on D3.

our hero advances the king from F1 to F2. A cruel blow: Slug's king captures our hero's pawn on F7.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the bishop to F1, and our hero's king takes F2, leaving E3 behind.

Slug answers by moving the bishop from F1 to H3, while our hero slides the king across the board, from F2 to G3. With dungeon cunning, Slug brings the bishop to F1.

With a steady hand, our hero brings the king to F2; then slug's bishop advances from F1 to H3. our hero advances the king from F2 to G3, and right after that slug sets the king on F8, watching every square.

our hero captures the enemy bishop: the king leaps from G3 to H3.

From the dark, Slug pushes the king to G8, while our hero's pawn takes E5, leaving E4 behind. Slug's pawn falls on E5 and tears the pawn from our hero.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the knight to D7, and right after that slug's king advances from H7 to G8.

our hero captures the enemy pawn: the knight leaps from D7 to B6.

Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the knight on D5. From the dark, Slug pushes the king to E8, and our hero's pawn takes B6, leaving B5 behind.

Slug answers by moving the king from E8 to D7, while our hero slides the knight across the board, from D5 to B4. With dungeon cunning, Slug brings the king to E6.

With a steady hand, our hero brings the pawn to B7; then slug's king advances from E6 to E5. our hero's pawn crowns on B8 and becomes a queen.

Slug sets the king on E6, watching every square, and without hurry or fear, our hero places the queen on B7. From the dark, Slug pushes the king to D6, while our hero's knight takes A6, leaving B4 behind.

Slug answers by moving the king from D6 to E6. Check: our hero tightens the net by bringing the queen to C6.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to H4, and right after that slug's king advances from F7 to G8.

our hero advances the king from H4 to G5; then slug sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Slug pushes the king to E6. our hero gives check with the knight on C5.

Slug answers by moving the king from E6 to D5, while our hero slides the queen across the board, from C7 to E7. With dungeon cunning, Slug brings the king to D4.

With a steady hand, our hero brings the king to F4; then slug's king advances from D4 to C4. our hero advances the king from F4 to E5, and right after that slug sets the king on B5, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the king to B4. Check: our hero tightens the net by bringing the queen to E4.

Slug answers by moving the king from B4 to C3. our hero gives check with the queen on C4.

With dungeon cunning, Slug brings the king to D2. From D4, our hero's queen forces Slug to defend.

Slug's king advances from D2 to E1. Check: our hero tightens the net by bringing the queen to E4.

Slug sets the king on F2, watching every square, while without hurry or fear, our hero places the knight on E6. From the dark, Slug pushes the king to F1, and our hero's knight takes F4, leaving E6 behind.

Slug answers by moving the king from F1 to G1. Check: our hero tightens the net by bringing the knight to H3.

With dungeon cunning, Slug brings the king to F1. With a steady hand, our hero brings the king to D4.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
93
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
21 / 6
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 87% of the games on this floor.

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