Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival knight on H7.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

Slug's pawn advances from E4 to E3. A clean strike: our hero's pawn topples the pawn on B3.

Slug sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the knight to D7.

A clean strike: our hero's pawn topples the pawn on B5.

Slug answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from B3 to B4. Slug moves the pawn from C5 to B4 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to A3. Slug captures the pawn on F2 and puts our hero in check.

From E1 to F2, our hero's king swallows Slug's pawn.

Slug sets the knight on F6, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the knight to D7, and right after that our hero's pawn takes A5, leaving A4 behind.

Slug answers by moving the pawn from D6 to D5. A clean strike: our hero's pawn topples the pawn on B6.

Slug advances to B6 and claims our pawn.

With a steady hand, our hero brings the pawn to H3, and slug's king advances from E8 to D7. A clean strike: our hero's pawn topples the pawn on G4.

Slug sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the knight to D7; then our hero's pawn takes G6, leaving G5 behind.

Slug advances to G6 and claims our pawn.

our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the pawn to E4, while slug's knight advances from D7 to F6.

From E4 to D5, our hero's pawn swallows Slug's pawn.

Slug sets the knight on H7, watching every square; then without hurry or fear, our hero places the pawn on D6. Slug advances to B5 and claims our pawn.

our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the king from B5 to C5.

Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to B3. Check: our hero tightens the net by bringing the queen to C8.

Slug's king advances from C5 to D5. our hero gives check with the queen on B7.

Slug sets the king on E6, watching every square. From B7 to H7, our hero's queen swallows Slug's knight.

From the dark, Slug pushes the king to F6; then our hero's queen takes B7, leaving H7 behind. Slug answers by moving the king from F6 to G5.

our hero gives check with the queen on B5.

Slug moves the king from G5 to G4 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on B3.

Slug's king advances from G4 to H5. our hero advances the queen from B3 to B6, and slug sets the king on H6, watching every square.

Without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to H7, and right after that our hero's pawn takes B5, leaving B4 behind.

Slug answers by moving the pawn from G6 to G5. Check: our hero tightens the net by bringing the queen to C7.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to B6, and slug's king advances from G8 to H8.

our hero advances the pawn from B6 to B7, while slug sets the king on G8, watching every square. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
13 / 6
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 59% of the games on this floor.

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