Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on C4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3; then with dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from C5 to C4.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

A cruel blow: Rat's pawn captures our hero's pawn on B3.

our hero claims the enemy pawn by landing on B3.

From the dark, Rat pushes the knight to E5. our hero captures the enemy pawn: the rook leaps from A1 to A3.

Rat answers by moving the knight from E5 to C4. our hero claims the enemy knight by landing on C4.

With dungeon cunning, Rat brings the king to D8. our hero captures the enemy pawn: the rook leaps from A3 to A5.

Rat's king advances from D8 to D7. our hero advances the bishop from C1 to A3, and right after that rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the rook on A7. From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the pawn from G6 to G5, and our hero slides the bishop across the board, from C5 to B6. With dungeon cunning, Rat brings the king to C6.

our hero captures the pawn on C7 and leaves Rat in check.

Rat's king advances from C6 to D6. Check: our hero tightens the net by bringing the pawn to C5.

Rat sets the king on D5, watching every square. our hero gives check with the pawn on E4.

From the dark, Rat pushes the king to C4. From D3, our hero's pawn forces Rat to defend.

Rat answers by moving the king from C4 to B5, while our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Rat brings the king to A6.

With a steady hand, our hero brings the knight to D4; then rat's pawn advances from G5 to G4. our hero claims the enemy pawn by landing on G4.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the knight on E6. From the dark, Rat pushes the king to B5, while our hero's knight takes G5, leaving E6 behind.

Rat answers by moving the king from B5 to A6, and our hero slides the knight across the board, from G5 to F7. With dungeon cunning, Rat brings the king to B5.

our hero claims the enemy pawn by landing on E5.

Rat's king advances from B5 to A6. our hero advances the pawn from G4 to G5; then rat sets the king on B5, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to A4, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from A4 to A3. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to A4. Mate. our hero's queen on B3 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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