Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from H7 to G8 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3; then rat's king advances from E8 to F8. our hero advances the pawn from H2 to H3, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G8, while our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the knight to A4.
our hero claims the enemy pawn by landing on G6.
Rat's knight falls on B2 and tears the pawn from our hero.
our hero advances the king from E1 to E2; then rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the pawn to C5, and our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Rat brings the knight to D1. Check: our hero tightens the net by bringing the pawn to G7.
Rat's king advances from H8 to G8. our hero claims the enemy knight by landing on D1.
Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to G3, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from H7 to G8. our hero advances the king from D1 to E2; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H7. Rat's king falls on G7 and tears the pawn from our hero.
our hero's king takes F3, leaving E2 behind. Rat answers by moving the king from G7 to H8. our hero claims the enemy pawn by landing on G3.
Rat's pawn falls on D4 and tears the pawn from our hero.
With a steady hand, our hero brings the king to G4; then rat's pawn advances from C6 to C5. our hero advances the king from G4 to G5.
Rat's pawn falls on C3 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the pawn to C2, while our hero's king takes F7, leaving G6 behind.
On C1, Rat promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the king leaps from F7 to E6.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to D6, and right after that rat's queen advances from C1 to F4.
our hero advances the king from D6 to D5; then rat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the queen to H6, and our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the queen from H6 to G7.
our hero's pawn crowns on E8 and becomes a queen.
Check from Rat: the queen plants itself on G8.
Mate. our hero's queen on G8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 4
- Material captured (hero / opponent)
- 15 / 4
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.