Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from C5 to G1 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the knight from D7 to F6. From C1 to A3, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's bishop topples the pawn on C5.
Rat's knight advances from F6 to H7. our hero advances the pawn from H2 to H3, and rat sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the pawn from G6 to G5; then our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the knight to C3, and rat's king advances from C8 to B8. our hero advances the pawn from B3 to B4.
Rat advances to B4 and claims our pawn.
From C5 to B4, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the pawn to C5. A clean strike: our hero's bishop topples the pawn on C5.
Rat answers by moving the knight from H7 to F6, and right after that our hero slides the knight across the board, from C3 to D5. With dungeon cunning, Rat brings the pawn to G4.
A clean strike: our hero's knight topples the knight on F6.
Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on G2, watching every square. our hero gives check with the knight on D7.
From the dark, Rat pushes the king to C8. From D7 to E5, our hero's knight swallows Rat's pawn.
Rat answers by moving the king from C8 to B8; then our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the pawn to H5, and rat's king advances from A8 to B7. our hero advances the pawn from H5 to H6, while rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the pawn on H7. Rat's pawn crowns on G1 and a hostile knight is born.
A clean strike: our hero's bishop topples the knight on G1.
Rat answers by moving the king from B7 to B8. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to F6, while rat's pawn advances from C6 to C5.
From G1 to C5, our hero's bishop swallows Rat's pawn.
Rat sets the king on B8, watching every square; then without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to C8, and right after that our hero's bishop takes B6, leaving C5 behind.
Rat answers by moving the king from C8 to B8. our hero gives check with the queen on C7.
With dungeon cunning, Rat brings the king to A8. Mate. our hero's queen on A7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.