Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from E7 to F8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

our hero advances the pawn from G2 to G3; then rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the knight to A4, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from D2 to E3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E4; then rat's king advances from F7 to E8.

our hero advances the king from E4 to F5, and right after that rat sets the knight on B2, watching every square. our hero captures the enemy pawn: the king leaps from F5 to G5.

From the dark, Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on G4.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to F5, and right after that rat's knight advances from B2 to D1. our hero advances the king from G4 to G5; then rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to D7, and our hero's king takes G6, leaving G5 behind.

Rat answers by moving the knight from D1 to E3, while our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to G7. Check from Rat: the knight plants itself on F5.

our hero advances the king from G7 to G6, and right after that rat sets the knight on E3, watching every square. our hero's pawn crowns on F8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on F8.

our hero's king takes F6, leaving G6 behind. Rat answers by moving the pawn from E6 to E5. our hero captures the enemy pawn: the king leaps from F6 to E5.

With dungeon cunning, Rat brings the knight to D1. With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from F8 to G7.

our hero advances the king from E5 to F5; then rat sets the knight on B2, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to G8, and our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from G8 to G7, while our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to G8. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from G8 to G7. Check: our hero tightens the net by bringing the queen to G6.

Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the knight to D1.

Mate. our hero's queen on G7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
3 / 9
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

More from floor 1