Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from A2 to B3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on E6, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from D2 to D3. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

Rat's king advances from E8 to F8. our hero advances the pawn from E3 to E4, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to D5, while our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

With dungeon cunning, Rat brings the knight to E7. With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from G6 to G5.

our hero advances the pawn from F2 to F4. A cruel blow: Rat's pawn captures our hero's pawn on F3.

Without hurry or fear, our hero places the pawn on H4. Rat's pawn falls on H4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to H4.

Rat answers by moving the king from F7 to G8, while our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the knight to D5.

our hero captures the enemy pawn: the king leaps from F2 to F3.

Rat's king advances from G8 to H8. our hero advances the pawn from H4 to H5, and right after that rat sets the knight on C3, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G8, while our hero's king takes E3, leaving F3 behind.

Check from Rat: the knight plants itself on D5.

our hero slides the king across the board, from E3 to D4; then with dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the king to C4, and right after that rat's knight advances from B4 to A6.

our hero advances the king from C4 to B5; then rat sets the king on H7, watching every square. our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the knight to C5, and our hero's king takes B5, leaving A5 behind. Rat answers by moving the knight from C5 to B3.

our hero claims the enemy knight by landing on B3.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to C5; then rat's king advances from H6 to H7.

our hero advances the king from C5 to D4, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the king to G8. From H7, our hero's pawn forces Rat to defend.

Rat answers by moving the king from G8 to G7, and our hero slides the king across the board, from D4 to E4. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the king to F4, and right after that rat's king advances from H8 to G7. our hero advances the king from F4 to G5.

A cruel blow: Rat's king captures our hero's pawn on H7.

Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to G8, and our hero's king takes G6, leaving H5 behind.

Rat answers by moving the king from G8 to F8, while our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to G8.

our hero captures the enemy pawn: the king leaps from F6 to E6.

Rat's king advances from G8 to G7. our hero advances the king from E6 to F5, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the pawn to E7.

Rat answers by moving the king from F8 to E8, and our hero slides the king across the board, from F5 to F6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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