Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from F3 to G3 and captures the enemy pawn.
Checkmate. Rat defeats our hero on this floor.
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The battle, move by move
With a steady hand, our hero brings the bishop to H6, and right after that rat's king advances from E8 to F7. our hero advances the pawn from E2 to E4; then rat sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on E2. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero's king takes F3, leaving E2 behind. Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to E5; then rat's king advances from F7 to E8.
our hero advances the pawn from E5 to E6. On B1, Rat promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the bishop leaps from H6 to G5.
Rat's queen reaches E1 and threatens our hero's king.
our hero's king takes G4, leaving G3 behind. Check from Rat: the queen plants itself on E2.
our hero slides the king across the board, from G4 to F5; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the bishop to H6.
Rat's queen reaches F2 and threatens our hero's king.
our hero advances the king from F5 to E5. Check from Rat: the queen plants itself on E1.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the queen to C1, and our hero's king takes E5, leaving F5 behind.
Rat's queen reaches E1 and threatens our hero's king.
our hero slides the king across the board, from E5 to D4. Check from Rat: the queen plants itself on D1.
our hero captures the enemy pawn: the king leaps from D4 to C4.
After toppling the pawn on C2, Rat threatens our hero's king.
our hero advances the king from C4 to D4. Rat's queen reaches D1 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. Mate. Rat closes the net and our hero falls on D5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 36
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 2
- Material captured (hero / opponent)
- 3 / 2
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (36 moves) lasted longer than 16% of the games on this floor.